{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, warning },
{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, "Variants marked with * can only be played\nwith legality testing off"},
{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, ""},
-{ VariantFairy, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")},
+{ VariantASEAN, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("ASEAN")},
{ VariantGreat, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
{ VariantSChess, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Seirawan")},
{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("falcon (10x8)")},
{ VariantShogi, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("shogi (9x9)")},
{ VariantSpartan, 0, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
{ VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("xiangqi (9x10)")},
-{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
+{ VariantFairy, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")},
+//{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")},
{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
{ 0, 0, 0, NULL, (void*) &appData.seekGraph, "", NULL, CheckBox, N_("Seek Graph") },
{ 0, 0, 0, NULL, (void*) &appData.autoRefresh, "", NULL, CheckBox, N_("Auto-Refresh Seek Graph") },
{ 0, 0, 0, NULL, (void*) &appData.autoBox, "", NULL, CheckBox, N_("Auto-InputBox PopUp") },
+{ 0, 0, 0, NULL, (void*) &appData.quitNext, "", NULL, CheckBox, N_("Quit after game") },
{ 0, 0, 0, NULL, (void*) &appData.premove, "", NULL, CheckBox, N_("Premove") },
{ 0, 0, 0, NULL, (void*) &appData.premoveWhite, "", NULL, CheckBox, N_("Premove for White") },
{ 0, 0, 0, NULL, (void*) &appData.premoveWhiteText, "", NULL, TextBox, N_("First White Move:") },
static int
NewTagsCallback (int n)
{
- ReplaceTags(tagsText, &gameInfo);
+ if(!bookUp) ReplaceTags(tagsText, &gameInfo);
return 1;
}
changeTags (int n)
{
GenericReadout(tagsOptions, 1);
- if(bookUp) SaveToBook(tagsText); else
+ if(bookUp) SaveToBook(tagsText), DisplayBook(currentMove); else
ReplaceTags(tagsText, &gameInfo);
}