AddHandler(&askOptions[1], 2);
}
+//---------------------------- Promotion Popup --------------------------------------
+
+static int count;
+
+static void PromoPick P((int n));
+
+static Option promoOptions[] = {
+{ 0, 0, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW | NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
+};
+
+static void
+PromoPick (int n)
+{
+ int promoChar = promoOptions[n+count].value;
+
+ PopDown(PromoDlg);
+
+ if (promoChar == 0) fromX = -1;
+ if (fromX == -1) return;
+
+ if (! promoChar) {
+ fromX = fromY = -1;
+ ClearHighlights();
+ return;
+ }
+ UserMoveEvent(fromX, fromY, toX, toY, promoChar);
+
+ if (!appData.highlightLastMove || gotPremove) ClearHighlights();
+ if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
+ fromX = fromY = -1;
+}
+
+static void
+SetPromo (char *name, int nr, char promoChar)
+{
+ safeStrCpy(promoOptions[nr].name, name, MSG_SIZ);
+ promoOptions[nr].value = promoChar;
+}
+
+void
+PromotionPopUp ()
+{ // choice depends on variant: prepare dialog acordingly
+ count = 7;
+ SetPromo(_("Cancel"), --count, 0); // Beware: GenericPopUp cannot handle user buttons named "cancel" (lowe case)!
+ if(gameInfo.variant != VariantShogi) {
+ if (!appData.testLegality || gameInfo.variant == VariantSuicide ||
+ gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
+ gameInfo.variant == VariantGiveaway) {
+ SetPromo(_("King"), --count, 'k');
+ }
+ if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) {
+ SetPromo(_("Captain"), --count, 'c');
+ SetPromo(_("Lieutenant"), --count, 'l');
+ SetPromo(_("General"), --count, 'g');
+ SetPromo(_("Warlord"), --count, 'w');
+ } else {
+ SetPromo(_("Knight"), --count, 'n');
+ SetPromo(_("Bishop"), --count, 'b');
+ SetPromo(_("Rook"), --count, 'r');
+ if(gameInfo.variant == VariantCapablanca ||
+ gameInfo.variant == VariantGothic ||
+ gameInfo.variant == VariantCapaRandom) {
+ SetPromo(_("Archbishop"), --count, 'a');
+ SetPromo(_("Chancellor"), --count, 'c');
+ }
+ SetPromo(_("Queen"), --count, 'q');
+ }
+ } else // [HGM] shogi
+ {
+ SetPromo(_("Defer"), --count, '=');
+ SetPromo(_("Promote"), --count, '+');
+ }
+ GenericPopUp(promoOptions + count, "Promotion", PromoDlg, BoardWindow, NONMODAL);
+}
+
//---------------------------- Chat Windows ----------------------------------------------
void
return; // dummy
}
-//----------------------------- Various display boxes -----------------------------
+//----------------------------- Error popup in various uses -----------------------------
+
+/*
+ * [HGM] Note:
+ * XBoard has always had some pathologic behavior with multiple simultaneous error popups,
+ * (which can occur even for modal popups when asynchrounous events, e.g. caused by engine, request a popup),
+ * and this new implementation reproduces that as well:
+ * Only the shell of the last instance is remembered in shells[ErrorDlg] (which replaces errorShell),
+ * so that PopDowns ordered from the code always refer to that instance, and once that is down,
+ * have no clue as to how to reach the others. For the Delete Window button calling PopDown this
+ * has now been repaired, as the action routine assigned to it gets the shell passed as argument.
+ */
+
+int errorUp = False;
+
+void
+ErrorPopDown ()
+{
+ if (!errorUp) return;
+ dialogError = errorUp = False;
+ PopDown(ErrorDlg); PopDown(FatalDlg); // on explicit request we pop down any error dialog
+ if (errorExitStatus != -1) ExitEvent(errorExitStatus);
+}
+
+static int
+ErrorOK (int n)
+{
+ dialogError = errorUp = False;
+ PopDown(n == 1 ? FatalDlg : ErrorDlg); // kludge: non-modal dialogs have one less (dummy) option
+ if (errorExitStatus != -1) ExitEvent(errorExitStatus);
+ return FALSE; // prevent second Popdown !
+}
+
+static Option errorOptions[] = {
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, NULL }, // dummy option: will never be displayed
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, NULL }, // textValue field will be set before popup
+{ 0,NO_CANCEL,0, NULL, (void*) &ErrorOK, "", NULL, EndMark , "" }
+};
+
+void
+ErrorPopUp (char *title, char *label, int modal)
+{
+ errorUp = True;
+ errorOptions[1].name = label;
+ if(dialogError = shellUp[TransientDlg])
+ GenericPopUp(errorOptions+1, title, FatalDlg, TransientDlg, MODAL); // pop up as daughter of the transient dialog
+ else
+ GenericPopUp(errorOptions+modal, title, modal ? FatalDlg: ErrorDlg, BoardWindow, modal); // kludge: option start address indicates modality
+}
void
DisplayError (String message, int error)