#endif
+int initialSquareSize;
int values[MAX_OPTIONS];
ChessProgramState *currentCps;
char manDir[MSG_SIZ] = MANDIR;
Test (int n)
{
GenericReadout(soundOptions, 1);
+ mute <<= 1; // temporarily enable
if(soundFiles[values[2]]) PlaySoundFile(soundFiles[values[2]]);
+ mute >>= 1;
}
void
void
DisplayFatalError (String message, int error, int status)
{
- char buf[MSG_SIZ];
+ char buf[MSG_SIZ], logout = appData.icsActive;
if(status == 666) { // ignore this error when ICS Console window is up
if(shellUp[ChatDlg]) return;
status = 0;
- }
+ } else if(status == 6666) status = logout = 0; // 6666 = kludge that indicates ICS connection already closed
errorExitStatus = status;
if (error == 0) {
}
if(mainOptions[W_BOARD].handle) {
if (appData.popupExitMessage) {
- if(appData.icsActive) SendToICS("logout\n"); // [HGM] make sure no new games will be started
+ if(logout) SendToICS("logout\n"); // [HGM] make sure no new games will be started
ErrorPopUp(status ? _("Fatal Error") : _("Exiting"), message, TRUE);
} else {
ExitEvent(status);
FREE(manText[1]); manText[1] = NULL; // so any currently held text is worthless
safeStrCpy(tidy, buf, MSG_SIZ); // remember current engine
eng = BufferCommandOutput(tidy, MSG_SIZ); // obtain path to its man file
+ if(*eng)
safeStrCpy(engMan, eng, strlen(eng)); // and remember that too
+ else *engMan = NULLCHAR;
FREE(eng);
}
safeStrCpy(buf, engMan, MSG_SIZ); n = 1; // use engine man
DrawPosition(True, NULL);
}
+char *
+Shorten (char *s)
+{
+ static char buf[MSG_SIZ];
+ if(strstr(s, dataDir) != s) return s;
+ snprintf(buf, MSG_SIZ, "~~%s", s + strlen(dataDir));
+ return buf;
+}