{ 0, 0, 0, NULL, (void*) &appData.useBitmaps, "", NULL, CheckBox, N_("Use Board Textures") },
{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, ".xpm", NULL, FileName, N_("Light-Squares Texture File:") },
{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, ".xpm", NULL, FileName, N_("Dark-Squares Texture File:") },
+{ 0, 0, 0, NULL, (void*) &appData.pngDirectory, "", NULL, PathName, N_("Directory with PNG Pieces:") },
{ 0, 0, 0, NULL, (void*) &appData.bitmapDirectory, "", NULL, PathName, N_("Directory with Bitmap Pieces:") },
{ 0, 0, 0, NULL, (void*) &appData.pixmapDirectory, "", NULL, PathName, N_("Directory with Pixmap Pieces:") },
{ 0, 0, 0, NULL, (void*) &BoardOptionsOK, "", NULL, EndMark , "" }
if((p = icsTextMenuString) == NULL) return;
do {
q = r = p; while(*p && *p != ';') p++;
+ if(textOptions[i].name == NULL) textOptions[i].name = (char*) malloc(MSG_SIZ);
for(j=0; j<p-q; j++) textOptions[i].name[j] = *r++;
textOptions[i].name[j++] = 0;
if(!*p) break;
mainOptions[W_BOARD].max = mainOptions[W_SMALL].max = size; // board size
mainOptions[W_SMALL].max = size - 2; // board title (subtract border!)
mainOptions[W_BLACK].max = mainOptions[W_WHITE].max = size/2-3; // clock width
- mainOptions[W_MESSG].max = appData.showButtonBar ? size-130 : size-2; // message
+ mainOptions[W_MESSG].max = appData.showButtonBar ? size-135 : size-2; // message
mainOptions[W_MENU].max = size-40; // menu bar
mainOptions[W_TITLE].type = appData.titleInWindow ? Label : -1 ;
if(logo && logo <= size/4) { // Activate logos
}
if(!fileName[0]) return FALSE; // refuse OK when no file
if(!savMode[0]) { // browsing for name only (dialog Browse button)
- snprintf(title, MSG_SIZ, "%s/%s", curDir, fileName);
+ if(fileName[0] == '/') // We already had a path name
+ snprintf(title, MSG_SIZ, "%s", fileName);
+ else
+ snprintf(title, MSG_SIZ, "%s/%s", curDir, fileName);
SetWidgetText((Option*) savFP, title, TransientDlg);
currentCps = savCps; // could return to Engine Settings dialog!
return TRUE;