{ 0, 0, 0, NULL, (void*) &appData.useBitmaps, "", NULL, CheckBox, N_("Use Board Textures") },
{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, ".xpm", NULL, FileName, N_("Light-Squares Texture File:") },
{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, ".xpm", NULL, FileName, N_("Dark-Squares Texture File:") },
+{ 0, 0, 0, NULL, (void*) &appData.pngDirectory, "", NULL, PathName, N_("Directory with PNG Pieces:") },
{ 0, 0, 0, NULL, (void*) &appData.bitmapDirectory, "", NULL, PathName, N_("Directory with Bitmap Pieces:") },
{ 0, 0, 0, NULL, (void*) &appData.pixmapDirectory, "", NULL, PathName, N_("Directory with Pixmap Pieces:") },
{ 0, 0, 0, NULL, (void*) &BoardOptionsOK, "", NULL, EndMark , "" }
mainOptions[W_BOARD].max = mainOptions[W_SMALL].max = size; // board size
mainOptions[W_SMALL].max = size - 2; // board title (subtract border!)
mainOptions[W_BLACK].max = mainOptions[W_WHITE].max = size/2-3; // clock width
- mainOptions[W_MESSG].max = appData.showButtonBar ? size-130 : size-2; // message
+ mainOptions[W_MESSG].max = appData.showButtonBar ? size-135 : size-2; // message
mainOptions[W_MENU].max = size-40; // menu bar
mainOptions[W_TITLE].type = appData.titleInWindow ? Label : -1 ;
if(logo && logo <= size/4) { // Activate logos