static char *modeNames[] = { N_("Exact position match"), N_("Shown position is subset"), N_("Same material with exactly same Pawn chain"),
N_("Same material"), N_("Material range (top board half optional)"), N_("Material difference (optional stuff balanced)"), NULL };
static char *modeValues[] = { "1", "2", "3", "4", "5", "6" };
-static char *searchMode;
+static char *searchMode, *countRange;
static int
LoadOptionsOK ()
{
+ appData.minPieces = appData.maxPieces = 0;
+ sscanf(countRange, "%d-%d", &appData.minPieces, &appData.maxPieces);
+ if(appData.maxPieces < appData.minPieces) appData.maxPieces = appData.minPieces;
appData.searchMode = atoi(searchMode);
return 1;
}
{ 0, 0,5000, NULL, (void*) &appData.eloThreshold2, "", NULL, Spin, N_("Elo of weakest player at least:") },
{ 0, 0,5000, NULL, (void*) &appData.dateThreshold, "", NULL, Spin, N_("No games before year:") },
{ 0, 1,50, NULL, (void*) &appData.stretch, "", NULL, Spin, N_("Minimum nr consecutive positions:") },
+{ 0, 0,197, NULL, (void*) &countRange, "", NULL, TextBox, "Final nr of pieces" },
{ 0, 0,205, NULL, (void*) &searchMode, (char*) modeValues, modeNames, ComboBox, N_("Search mode:") },
{ 0, 0, 0, NULL, (void*) &appData.ignoreColors, "", NULL, CheckBox, N_("Also match reversed colors") },
{ 0, 0, 0, NULL, (void*) &appData.findMirror, "", NULL, CheckBox, N_("Also match left-right flipped position") },
void
LoadOptionsPopUp (DialogClass parent)
{
+ ASSIGN(countRange, "");
ASSIGN(searchMode, modeValues[appData.searchMode-1]);
GenericPopUp(loadOptions, _("Load Game Options"), TransientDlg, parent, MODAL, 0);
}
return 1;
}
+static void
+NewMove ()
+{
+ addToBookFlag = !addToBookFlag;
+}
+
static Option tagsOptions[] = {
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, NULL },
{ 200, T_VSCRL | T_FILL | T_WRAP | T_TOP, 200, NULL, (void*) &tagsText, "", (char **) &TagsClick, TextBox, "" },
-{ 0, 0, 100, NULL, (void*) &changeTags, NULL, NULL, Button, N_("save changes") },
+{ 0, 0, 100, NULL, (void*) &NewMove, NULL, NULL, Button, N_("add next move") },
+{ 0,SAME_ROW,100,NULL, (void*) &changeTags, NULL, NULL, Button, N_("save changes") },
{ 0,SAME_ROW, 0, NULL, (void*) &NewTagsCallback, "", NULL, EndMark , "" }
};
{
char *title = bookUp ? _("Edit book") : _("Tags");
+ tagsOptions[2].type = bookUp ? Button : Skip;
+ tagsOptions[3].min = bookUp ? SAME_ROW : 0;
if(DialogExists(TagsDlg)) { // if already exists, alter title and content
SetWidgetText(&tagsOptions[1], text, TagsDlg);
SetDialogTitle(TagsDlg, title);
if (bookUp || !PopDown(TagsDlg)) EditTagsEvent();
}
+void
+AddBookMove (char *text)
+{
+ AppendText(&tagsOptions[1], text);
+}
+
//---------------------------------------------- ICS Input Box ----------------------------------
char *icsText;
static int GLT_OK P((int n));
static Option listOptions[] = {
-{300, LR|TB, 200, NULL, (void*) strings, "", NULL, ListBox, "" }, // For GTK we need to specify a height, as default would just show 3 lines
+{300, LR|TB, 200, NULL, (void*) strings, NULL, NULL, ListBox, "" }, // For GTK we need to specify a height, as default would just show 3 lines
{ 0, 0, 0, NULL, (void*) &GLT_Button, NULL, NULL, Button, N_("factory") },
{ 0, SAME_ROW, 0, NULL, (void*) &GLT_Button, NULL, NULL, Button, N_("up") },
{ 0, SAME_ROW, 0, NULL, (void*) &GLT_Button, NULL, NULL, Button, N_("down") },
{
static int but1, but3, oldW, oldH;
int menuNr = -3, sizing, f, r;
+ TimeMark now;
if(n == 0) { // motion
if(SeekGraphClick(Press, x, y, 1)) return NULL;
return NULL;
}
if(n != 10 && PopDown(PromoDlg)) fromX = fromY = -1; // user starts fiddling with board when promotion dialog is up
+ else GetTimeMark(&now);
shiftKey = ShiftKeys();
controlKey = (shiftKey & 0xC) != 0;
shiftKey = (shiftKey & 3) != 0;
sizing = (oldW != x || oldH != y);
oldW = x; oldH = y;
InitDrawingHandle(mainOptions + W_BOARD);
- if(sizing) return NULL; // don't redraw while sizing
+ if(sizing && SubtractTimeMarks(&now, &programStartTime) > 10000) return NULL; // don't redraw while sizing (except at startup)
DrawPosition(True, NULL);
default:
return NULL;