static Option matchOptions[] = {
{ 0, 0, 0, NULL, (void*) &tfName, ".trn", NULL, FileName, N_("Tournament file: ") },
+{ 0, 0, 0, NULL, NULL, "", NULL, Label, N_("For concurrent playing of tourney with multiple XBoards:") },
{ 0, 0, 0, NULL, (void*) &appData.roundSync, "", NULL, CheckBox, N_("Sync after round") },
-{ 0, SAME_ROW|LL, 0, NULL, NULL, "", NULL, Label, N_(" (for concurrent playing of a single") },
{ 0, 0, 0, NULL, (void*) &appData.cycleSync, "", NULL, CheckBox, N_("Sync after cycle") },
-{ 0, SAME_ROW|LL, 0, NULL, NULL, "", NULL, Label, N_(" tourney with multiple XBoards)") },
{ 0, LR, 175, NULL, NULL, "", NULL, Label, N_("Tourney participants:") },
{ 0, SAME_ROW|RR, 175, NULL, NULL, "", NULL, Label, N_("Select Engine:") },
{ 150, T_VSCRL | T_FILL | T_WRAP,
ASSIGN(tfName, appData.tourneyFile[0] ? appData.tourneyFile : MakeName(appData.defName));
ASSIGN(engineName, appData.participants);
ASSIGN(engineMnemonic[0], "");
- GenericPopUp(matchOptions, _("Match Options"), TransientDlg, BoardWindow, MODAL, 0);
+ GenericPopUp(matchOptions, _("Tournament Options"), TransientDlg, BoardWindow, MODAL, 0);
}
// ------------------------------------------- General Options --------------------------------------------------
{ VariantBerolina,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Berolina *")},
{ VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Atomic")},
{ VariantTwoKings,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Two kings")},
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size (-1 = default for selected variant):")},
{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") },
{ 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") },
{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.holdingsSize, "", NULL, Spin, N_("Holdings Size:") },
{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, warning },
-{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, "Variants marked with * can only be played\nwith legality testing off"},
+{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, N_("Variants marked with * can only be played\nwith legality testing off.")},
{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, ""},
{ VariantASEAN, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("ASEAN")},
{ VariantGreat, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
{
static int start;
int i, last;
- if(appData.noChessProgram) sprintf(warning, _("Only bughouse is not available in viewer mode")); else
- sprintf(warning, _("All variants not supported by first engine\n(currently %s) are disabled"), first.tidy);
+ if(appData.noChessProgram) sprintf(warning, _("Only bughouse is not available in viewer mode.")); else
+ sprintf(warning, _("All variants not supported by the first engine\n(currently %s) are disabled."), first.tidy);
if(!start) while(variantDescriptors[start].type != -1) start++; // locate first spare
last = -1;
for(i=0; variantDescriptors[start+i].type != EndMark; i++) { // create buttons for engine-defined variants
{ 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, N_("Flip Pieces Shogi Style (Colored buttons restore default)") },
//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") },
{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") },
-{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, N_("Line Gap ( -1 = default for board size):") },
+{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, N_("Line Gap (-1 = default for board size):") },
{ 0, 0, 0, NULL, (void*) &appData.useBitmaps, "", NULL, CheckBox, N_("Use Board Textures") },
{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, ".png", NULL, FileName, N_("Light-Squares Texture File:") },
{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, ".png", NULL, FileName, N_("Dark-Squares Texture File:") },
".trn",
".bin",
".wav",
-".xpm",
".ini",
".log",
"",