/*
* dialogs.c -- platform-independent code for dialogs of XBoard
*
- * Copyright 2000, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ * Copyright 2000, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
}
static Option matchOptions[] = {
-{ 0, 0, 0, NULL, (void*) &tfName, ".trn", NULL, FileName, N_("Tournament file:") },
+{ 0, 0, 0, NULL, (void*) &tfName, ".trn", NULL, FileName, N_("Tournament file: ") },
{ 0, 0, 0, NULL, (void*) &appData.roundSync, "", NULL, CheckBox, N_("Sync after round") },
{ 0, SAME_ROW|LL, 0, NULL, NULL, "", NULL, Label, N_(" (for concurrent playing of a single") },
{ 0, 0, 0, NULL, (void*) &appData.cycleSync, "", NULL, CheckBox, N_("Sync after cycle") },
{ 0, SAME_ROW|LL, 0, NULL, NULL, "", NULL, Label, N_(" tourney with multiple XBoards)") },
-{ 0, LR, 200, NULL, NULL, "", NULL, Label, N_("Tourney participants:") },
-{ 0, SAME_ROW|RR, 0, NULL, NULL, "", NULL, Label, N_("Select Engine:") },
+{ 0, LR, 175, NULL, NULL, "", NULL, Label, N_("Tourney participants:") },
+{ 0, SAME_ROW|RR, 175, NULL, NULL, "", NULL, Label, N_("Select Engine:") },
{ 150, T_VSCRL | T_FILL | T_WRAP,
175, NULL, (void*) &engineName, "", NULL, TextBox, "" },
{ 150, SAME_ROW|RR,
175, NULL, (void*) engineMnemonic, (char*) &AddToTourney, NULL, ListBox, "" },
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Break, "" }, // to decouple alignment above and below boxes
//{ 0, COMBO_CALLBACK | NO_GETTEXT,
// 0, NULL, (void*) &AddToTourney, (char*) (engineMnemonic+1), (engineMnemonic+1), ComboBox, N_("Select Engine:") },
{ 0, 0, 10, NULL, (void*) &appData.tourneyType, "", NULL, Spin, N_("Tourney type (0 = round-robin, 1 = gauntlet):") },
{ 0, 0, 0, NULL, (void*) &appData.autoFlipView, "", NULL, CheckBox, N_("Auto Flip View") },
{ 0, 0, 0, NULL, (void*) &appData.blindfold, "", NULL, CheckBox, N_("Blindfold") },
{ 0, 0, 0, NULL, (void*) &appData.dropMenu, "", NULL, CheckBox, N_("Drop Menu") },
+{ 0, 0, 0, NULL, (void*) &appData.variations, "", NULL, CheckBox, N_("Enable Variation Trees") },
{ 0, 0, 0, NULL, (void*) &appData.hideThinkingFromHuman, "", NULL, CheckBox, N_("Hide Thinking from Human") },
{ 0, 0, 0, NULL, (void*) &appData.highlightLastMove, "", NULL, CheckBox, N_("Highlight Last Move") },
{ 0, 0, 0, NULL, (void*) &appData.highlightMoveWithArrow, "", NULL, CheckBox, N_("Highlight with Arrow") },
-{ 0, 0, 0, NULL, (void*) &appData.ringBellAfterMoves, "", NULL, CheckBox, N_("Move Sound") },
{ 0, 0, 0, NULL, (void*) &appData.oneClick, "", NULL, CheckBox, N_("One-Click Moving") },
{ 0, 0, 0, NULL, (void*) &appData.periodicUpdates, "", NULL, CheckBox, N_("Periodic Updates (in Analysis Mode)") },
+{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, "" },
+{ 0, 0, 0, NULL, (void*) &appData.autoExtend, "", NULL, CheckBox, N_("Play Move(s) of Clicked PV (Analysis)") },
{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, N_("Ponder Next Move") },
{ 0, 0, 0, NULL, (void*) &appData.popupExitMessage, "", NULL, CheckBox, N_("Popup Exit Messages") },
{ 0, 0, 0, NULL, (void*) &appData.popupMoveErrors, "", NULL, CheckBox, N_("Popup Move Errors") },
static char warning[MSG_SIZ];
static Option variantDescriptors[] = {
-{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, warning },
{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("normal")},
-{ VariantFairy, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")},
+{ VariantMakruk, SAME_ROW, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("makruk")},
{ VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},
-{ VariantSChess, SAME_ROW, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Seirawan")},
+{ VariantShatranj,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("shatranj")},
{ VariantWildCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("wild castle")},
-{ VariantSuper, SAME_ROW, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Superchess")},
+{ VariantKnightmate,SAME_ROW,135,NULL,(void*) &Pick, "#FFFFFF", NULL, Button, N_("knightmate")},
{ VariantNoCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("no castle")},
-{ VariantCrazyhouse,SAME_ROW,135,NULL,(void*) &Pick, "#FFBFBF", NULL, Button, N_("crazyhouse")},
-{ VariantKnightmate, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("knightmate")},
-{ VariantBughouse,SAME_ROW,135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("bughouse")},
-{ VariantBerolina, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("berolina")},
-{ VariantShogi, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("shogi (9x9)")},
-{ VariantCylinder, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("cylinder")},
-{ VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("xiangqi (9x10)")},
-{ VariantShatranj, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("shatranj")},
-{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")},
-{ VariantMakruk, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("makruk")},
-{ VariantGreat, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
+{ VariantCylinder,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("cylinder *")},
+{ Variant3Check, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("3-checks")},
+{ VariantBerolina,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("berolina *")},
{ VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("atomic")},
+{ VariantTwoKings,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")},
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
+{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") },
+{ 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") },
+{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.holdingsSize, "", NULL, Spin, N_("Holdings Size:") },
+{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, warning },
+{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, "Variants marked with * can only be played\nwith legality testing off"},
+{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, ""},
+{ VariantFairy, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")},
+{ VariantGreat, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
+{ VariantSChess, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Seirawan")},
{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("falcon (10x8)")},
-{ VariantTwoKings, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")},
+{ VariantSuper, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Superchess")},
{ VariantCapablanca,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("Capablanca (10x8)")},
-{ Variant3Check, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("3-checks")},
+{ VariantCrazyhouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("crazyhouse")},
{ VariantGothic, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Gothic (10x8)")},
-{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("suicide")},
+{ VariantBughouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("bughouse")},
{ VariantJanus, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("janus (10x8)")},
-{ VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")},
+{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("suicide")},
{ VariantCapaRandom,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("CRC (10x8)")},
-{ VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
+{ VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")},
{ VariantGrand, SAME_ROW, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("grand (10x10)")},
+{ VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
+{ VariantShogi, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("shogi (9x9)")},
{ VariantSpartan, 0, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
-{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") },
-{ 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") },
-{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.holdingsSize, "", NULL, Spin, N_("Holdings Size:") },
+{ VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("xiangqi (9x10)")},
+{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
+{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")},
{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
{ 0, 0, 0, NULL, (void*) &appData.autoComment, "", NULL, CheckBox, N_("Auto-Comment") },
{ 0, 0, 0, NULL, (void*) &appData.autoObserve, "", NULL, CheckBox, N_("Auto-Observe") },
{ 0, 0, 0, NULL, (void*) &appData.autoRaiseBoard, "", NULL, CheckBox, N_("Auto-Raise Board") },
+{ 0, 0, 0, NULL, (void*) &appData.autoCreateLogon, "", NULL, CheckBox, N_("Auto-Create Logon Script") },
{ 0, 0, 0, NULL, (void*) &appData.bgObserve, "", NULL, CheckBox, N_("Background Observe while Playing") },
{ 0, 0, 0, NULL, (void*) &appData.dualBoard, "", NULL, CheckBox, N_("Dual Board for Background-Observed Game") },
{ 0, 0, 0, NULL, (void*) &appData.getMoveList, "", NULL, CheckBox, N_("Get Move List") },
{ 0, 0, 0, NULL, (void*) &appData.quietPlay, "", NULL, CheckBox, N_("Quiet Play") },
{ 0, 0, 0, NULL, (void*) &appData.seekGraph, "", NULL, CheckBox, N_("Seek Graph") },
{ 0, 0, 0, NULL, (void*) &appData.autoRefresh, "", NULL, CheckBox, N_("Auto-Refresh Seek Graph") },
+{ 0, 0, 0, NULL, (void*) &appData.autoBox, "", NULL, CheckBox, N_("Auto-InputBox PopUp") },
{ 0, 0, 0, NULL, (void*) &appData.premove, "", NULL, CheckBox, N_("Premove") },
{ 0, 0, 0, NULL, (void*) &appData.premoveWhite, "", NULL, CheckBox, N_("Premove for White") },
{ 0, 0, 0, NULL, (void*) &appData.premoveWhiteText, "", NULL, TextBox, N_("First White Move:") },
//-------------------------------------------- Load Game Options ---------------------------------
-static char *modeNames[] = { N_("Exact position match"), N_("Shown position is subset"), N_("Same material with exactly same Pawn chain"),
+static char *modeNames[] = { N_("Exact position match"), N_("Shown position is subset"), N_("Same material with exactly same Pawn chain"),
N_("Same material"), N_("Material range (top board half optional)"), N_("Material difference (optional stuff balanced)"), NULL };
static char *modeValues[] = { "1", "2", "3", "4", "5", "6" };
static char *searchMode;
static Option saveOptions[] = {
{ 0, 0, 0, NULL, (void*) &appData.autoSaveGames, "", NULL, CheckBox, N_("Auto-Save Games") },
+{ 0, 0, 0, NULL, (void*) &appData.onlyOwn, "", NULL, CheckBox, N_("Own Games Only") },
{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn", NULL, FileName, N_("Save Games on File:") },
{ 0, 0, 0, NULL, (void*) &appData.savePositionFile, ".fen", NULL, FileName, N_("Save Final Positions on File:") },
{ 0, 0, 0, NULL, (void*) &appData.pgnEventHeader, "", NULL, TextBox, N_("PGN Event Header:") },
};
static Option soundOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.soundProgram, "", NULL, TextBox, N_("Sound Program:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundDirectory, "", NULL, PathName, N_("Sounds Directory:") },
{ 0, 0, 0, NULL, (void*) (soundFiles+2) /* kludge! */, ".wav", NULL, FileName, N_("User WAV File:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundProgram, "", NULL, TextBox, N_("Sound Program:") },
{ 0, 0, 0, NULL, (void*) &trialSound, (char*) soundFiles, soundNames, ComboBox, N_("Try-Out Sound:") },
{ 0, SAME_ROW, 0, NULL, (void*) &Test, NULL, NULL, Button, N_("Play") },
{ 0, 0, 0, NULL, (void*) &appData.soundMove, (char*) soundFiles, soundNames, ComboBox, N_("Move:") },
{ 0, 0, 0, NULL, (void*) &appData.soundIcsDraw, (char*) soundFiles, soundNames, ComboBox, N_("Draw:") },
{ 0, 0, 0, NULL, (void*) &appData.soundIcsUnfinished, (char*) soundFiles, soundNames, ComboBox, N_("Unfinished:") },
{ 0, 0, 0, NULL, (void*) &appData.soundIcsAlarm, (char*) soundFiles, soundNames, ComboBox, N_("Alarm:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundChallenge, (char*) soundFiles, soundNames, ComboBox, N_("Challenge:") },
+{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, "" },
+{ 0, 0, 0, NULL, (void*) &appData.soundDirectory, "", NULL, PathName, N_("Sounds Directory:") },
{ 0, 0, 0, NULL, (void*) &appData.soundShout, (char*) soundFiles, soundNames, ComboBox, N_("Shout:") },
{ 0, 0, 0, NULL, (void*) &appData.soundSShout, (char*) soundFiles, soundNames, ComboBox, N_("S-Shout:") },
{ 0, 0, 0, NULL, (void*) &appData.soundChannel, (char*) soundFiles, soundNames, ComboBox, N_("Channel:") },
{ 0, 0, 0, NULL, (void*) &appData.soundChannel1, (char*) soundFiles, soundNames, ComboBox, N_("Channel 1:") },
{ 0, 0, 0, NULL, (void*) &appData.soundTell, (char*) soundFiles, soundNames, ComboBox, N_("Tell:") },
{ 0, 0, 0, NULL, (void*) &appData.soundKibitz, (char*) soundFiles, soundNames, ComboBox, N_("Kibitz:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundChallenge, (char*) soundFiles, soundNames, ComboBox, N_("Challenge:") },
{ 0, 0, 0, NULL, (void*) &appData.soundRequest, (char*) soundFiles, soundNames, ComboBox, N_("Request:") },
{ 0, 0, 0, NULL, (void*) &appData.soundSeek, (char*) soundFiles, soundNames, ComboBox, N_("Seek:") },
{ 0, SAME_ROW, 0, NULL, NULL, "", NULL, EndMark , "" }
static void
Test (int n)
{
- GenericReadout(soundOptions, 2);
- if(soundFiles[values[3]]) PlaySoundFile(soundFiles[values[3]]);
+ GenericReadout(soundOptions, 1);
+ if(soundFiles[values[2]]) PlaySoundFile(soundFiles[values[2]]);
}
void
}
Option commentOptions[] = {
-{ 200, T_VSCRL | T_FILL | T_WRAP | T_TOP, 250, NULL, (void*) &commentText, "", (MemoCallback *) &CommentClick, TextBox, "" },
+{ 200, T_VSCRL | T_FILL | T_WRAP | T_TOP, 250, NULL, (void*) &commentText, "", (char **) &CommentClick, TextBox, "" },
{ 0, 0, 50, NULL, (void*) &ClearComment, NULL, NULL, Button, N_("clear") },
{ 0, SAME_ROW, 100, NULL, (void*) &SaveChanges, NULL, NULL, Button, N_("save changes") },
{ 0, SAME_ROW, 0, NULL, (void*) &NewComCallback, "", NULL, EndMark , "" }
{
if (histP == histIn) return NULL;
histP = (histP + 1) % HISTORY_SIZE;
- return history[histP];
+ return history[histP];
}
// end of borrowed code
void
IcsKey (int n)
{ // [HGM] input: let up-arrow recall previous line from history
- char *val;
+ char *val = NULL; // to suppress spurious warning
if (!shellUp[InputBoxDlg]) return;
switch(n) {
BoxAutoPopUp (char *buf)
{
if(appData.icsActive) { // text typed to board in ICS mode: divert to ICS input box
+ if(!appData.autoBox) return;
if(DialogExists(InputBoxDlg)) { // box already exists: append to current contents
char *p, newText[MSG_SIZ];
GetWidgetText(&boxOptions[0], &p);
ChatOK (int n)
{ // can only be called through <Enter> in chat-partner text-edit, as there is no OK button
char buf[MSG_SIZ];
+
if(!partner || strcmp(partner, chatPartner[activePartner])) {
safeStrCpy(chatPartner[activePartner], partner, MSG_SIZ);
SetWidgetText(&chatOptions[5], "", -1); // clear text if we alter partner
{
errorUp = True;
errorOptions[1].name = label;
- if(dialogError = shellUp[TransientDlg])
+ if(dialogError = shellUp[TransientDlg])
GenericPopUp(errorOptions+1, title, FatalDlg, TransientDlg, MODAL, 0); // pop up as daughter of the transient dialog
else
GenericPopUp(errorOptions+modal, title, modal ? FatalDlg: ErrorDlg, BoardWindow, modal, 0); // kludge: option start address indicates modality
{
void *whiteLogo = first.programLogo, *blackLogo = second.programLogo;
if(appData.autoLogo) {
-
+
switch(gameMode) { // pick logos based on game mode
case IcsObserving:
whiteLogo = second.programLogo; // ICS logo
CCB (int n)
{
shiftKey = (ShiftKeys() & 3) != 0;
+ if(n < 0) { // button != 1
+ n = -n;
+ if(shiftKey && (gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack)) {
+ AdjustClock(n == W_BLACK, 1);
+ }
+ } else
ClockClick(n == W_BLACK);
}
{ 0, COMBO_CALLBACK, 0, NULL, (void*)&MenuCallback, NULL, NULL, DropDown, N_("Help") },
{ 0, 0, 0, NULL, (void*)&SizeKludge, "", NULL, BarEnd, "" },
{ 0, LR|T2T|BORDER|SAME_ROW, 0, NULL, NULL, "", NULL, Label, "1" }, // optional title in window
-{ 50, LL|TT, 100, NULL, (void*) &LogoW, NULL, NULL, -1, "LogoW" }, // white logo
+{ 50, LL|TT, 100, NULL, (void*) &LogoW, NULL, NULL, -1, "" }, // white logo
{ 12, L2L|T2T, 200, NULL, (void*) &CCB, NULL, NULL, Label, "White" }, // white clock
{ 13, R2R|T2T|SAME_ROW, 200, NULL, (void*) &CCB, NULL, NULL, Label, "Black" }, // black clock
-{ 50, RR|TT|SAME_ROW, 100, NULL, (void*) &LogoB, NULL, NULL, -1, "LogoB" }, // black logo
+{ 50, RR|TT|SAME_ROW, 100, NULL, (void*) &LogoB, NULL, NULL, -1, "" }, // black logo
{ 0, LR|T2T|BORDER, 401, NULL, NULL, "", NULL, -1, "2" }, // backup for title in window (if no room for other)
{ 0, LR|T2T|BORDER, 270, NULL, NULL, "", NULL, Label, "message" }, // message field
{ 0, RR|TT|SAME_ROW, 125, NULL, NULL, "", NULL, BoxBegin, "" }, // (optional) button bar
int w = width - 44 - mainOptions[n].min;
mainOptions[W_TITLE].max = w; // width left behind menu bar
if(w < 0.4*width) // if no reasonable amount of space for title, force small layout
- mainOptions[W_SMALL].type = mainOptions[W_TITLE].type, mainOptions[W_TITLE].type = -1;
+ mainOptions[W_SMALL].type = mainOptions[W_TITLE].type, mainOptions[W_TITLE].type = -1;
}
void
Option dualOptions[] = { // auxiliary board window
{ 0, L2L|T2T, 198, NULL, NULL, NULL, NULL, Label, "White" }, // white clock
{ 0, R2R|T2T|SAME_ROW, 198, NULL, NULL, NULL, NULL, Label, "Black" }, // black clock
-{ 0, LR|T2T|BORDER, 401, NULL, NULL, NULL, NULL, Label, "message" }, // message field
+{ 0, LR|T2T|BORDER, 401, NULL, NULL, NULL, NULL, Label, "This feature is experimental" }, // message field
{ 401, LR|TT, 401, NULL, (char*) &SlaveExp, NULL, NULL, Graph, "shadow board" }, // board
{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
{
fileProc = proc; /* I can't see a way not */
fileOpenMode = openMode; /* to use globals here */
-#ifdef TODO_GTK
- { // [HGM] use file-selector dialog stolen from Ghostview
- // int index; // this is not supported yet
- Browse(BoardWindow, label, (def[0] ? def : NULL), filter, False, openMode, &openName, &openFP);
- }
-#else
- FileNamePopUpGTK(label, def, filter, proc, False, openMode, &openName, &openFP);
-#endif
+ FileNamePopUpWrapper(label, def, filter, proc, False, openMode, &openName, &openFP);
}
+void
+ActivateTheme (int col)
+{
+}
+char *
+Col2Text (int n)
+{
+ return NULL;
+}