#define NO_OK (1 << 1)
#define NO_CANCEL (1 << 2)
+#define REPLACE (1 << 16)
+
#define MODAL 1
#define NONMODAL 0
void GetWidgetState P((Option *opt, int *state));
void SetWidgetState P((Option *opt, int state));
void SetWidgetLabel P((Option *opt, char *buf));
+void SetComboChoice P((Option *opt, int choice));
void SetDialogTitle P((DialogClass dlg, char *title));
void LoadListBox P((Option *opt, char *emptyText, int n1, int n2));
void HighlightListBoxItem P((Option *opt, int nr));
void GameListOptionsPopUp P((DialogClass parent));
void RefreshColor P((int source, int n));
void SendString P((char *p));
+void DisplayHelp P((char *name));
+void WidgetEcho P((Option *opt, int n));
+int ErrorOK P((int n));
+
// in ngamelist.c
int GameListClicks P((int direction));