#define W_MENUB 26
#define W_DROP 27 // drop (popup) menu
-
-
typedef enum { // identifier of dialogs done by GenericPopup
TransientDlg=0, // transient: grabs mouse events and is destroyed at pop-down (so other dialog can use this ID next time)
CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, ChatDlg, DummyDlg, HistoryDlg, // persistent: no grab and reused
NrOfDialogs // dummy for total
} DialogClass;
+typedef int MemoCallback (Option *opt, int n, int x, int y, char *text, int index);
typedef Option *PointerCallback(int n, int x, int y);
typedef void ListBoxCallback(int n, int selected);
typedef void ButtonCallback(int n);
extern char commentTranslations[];
extern char historyTranslations[];
-extern Pixel timerBackgroundPixel;
+//extern Pixel timerBackgroundPixel;
extern int values[];
extern ChessProgramState *currentCps;
extern int dialogError;
int PopDown P((DialogClass n));
void MarkMenu P((char *item, int dlgNr));
int AppendText P((Option *opt, char *s));
+void HighlightText P((Option *opt, int from, int to, Boolean highlight));
void SetColor P((char *colorName, Option *box));
-void ColorChanged P((Widget w, XtPointer data, XEvent *event, Boolean *b));
+//void ColorChanged P((Widget w, XtPointer data, XEvent *event, Boolean *b));
void SetInsertPos P((Option *opt, int pos));
void HardSetFocus P((Option *opt));
+void CursorAtEnd P((Option *opt));
void GetWidgetText P((Option *opt, char **buf));
void SetWidgetText P((Option *opt, char *buf, int n));
void GetWidgetState P((Option *opt, int *state));
void SetWidgetState P((Option *opt, int state));
void SetWidgetLabel P((Option *opt, char *buf));
void SetDialogTitle P((DialogClass dlg, char *title));
-void LoadListBox P((Option *opt, char *emptyText));
+void LoadListBox P((Option *opt, char *emptyText, int n1, int n2));
void HighlightListBoxItem P((Option *opt, int nr));
void HighlightWithScroll P((Option *opt, int sel, int max));
+void ScrollToCursor P((Option *opt, int pos));
int SelectedListBoxItem P((Option *opt));
void BoardFocus P((void));
void FocusOnWidget P((Option *opt, DialogClass dlg));
void SetIconName P((DialogClass dlg, char *name));
int ReadScroll P((Option *opt, float *top, float *bottom));
void SetScroll P((Option *opt, float f));
-void AddHandler P((Option *opt, int nr));
+void AddHandler P((Option *opt, DialogClass dlg, int nr));
void SendText P((int n));
void DisplayLogos P((Option *left, Option *right));
void Browse P((DialogClass dlg, char *label, char *proposed, char *ext,
int GameListClicks P((int direction));
void SetFilter P((void));
-