// int min X/E (2) (3) (1) (1) (1) (1) (3) (1) (4)
// int max X/E (w) (w) (w) (w) (w) (w) (w) (w)
// void* handle X/E X/E X/E X/E X/E X X X X X
-// void* target X X X X C X X C C
+// void* target X X X X/C C X X C C
// char* textValue E X/E *
// char ** choice X/E * X
// enum type X/E X/E X/E X/E X X X X X X X X
// char[] name X/E X/E X/E X/E X X X X X
// File and Path options are like String (but get a browse button added in the dialog), and Slider
-// is like Spin. Menu can be PopUp or PopDown; both need the COMBO_CALLBACK bit (1) set, and the
-// latter also uses the min flags for positioning the menu button.
+// is like Spin. Menu can be PopUp or PopDown; both need the COMBO_CALLBACK bit (3) set!
// (h) or (w) means the field optionally (when non-null) specifies the height or width of the main
// control element (excluding accompanying description texts). [w] means the width is written there.
// C specifies the 'target' is a user-supplied callback function, which will be executed when the
#define T_WRAP (1 << 3)
#define T_TOP (1 << 4)
-/* Flags Option.min used (3) for ComboBox (-combo): */
+/* Flags Option.min used (3) for ComboBox (-combo) and menus (PopUp, PopDown): */
#define COMBO_CALLBACK (1 << 0)
#define NO_GETTEXT (1 << 2)
#define RR (L2R|R2R) /* 0x30 = entirely to right */
#define LR (L2L|R2R) /* 0x90 = absorb all horizontal size change */
-/* Flags for Option.min used (3) for EndMark: */
+/* Flags for Option.min used (4) for EndMark: */
#define NO_OK (1 << 1)
#define NO_CANCEL (1 << 2)
#define MODAL 1
#define NONMODAL 0
+/* Board widget numbers, MUST correspond to mainOptions array */
+
+#define W_MENU 0 // main menu bar
+#define W_ENGIN 6 // engine menu
+#define W_TITLE 10
+#define W_WHITE 12
+#define W_BLACK 13
+#define W_SMALL 15 // title in small layout
+#define W_MESSG 16
+#define W_BUTTON 17 // button bar
+#define W_PAUSE 20
+#define W_BOARD 24
+#define W_MENUW 25
+#define W_MENUB 26
+#define W_DROP 27 // drop (popup) menu
+
+
+
typedef enum { // identifier of dialogs done by GenericPopup
TransientDlg=0, // transient: grabs mouse events and is destroyed at pop-down (so other dialog can use this ID next time)
-CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, NoDlg, BrowserDlg, HistoryDlg, // persistent: no grab and reused
+CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, ChatDlg, DummyDlg, HistoryDlg, // persistent: no grab and reused
+GameListDlg,
+EngOutDlg,
+EvalGraphDlg,
PromoDlg, // this and beyond are destroyed at pop-down
+ErrorDlg,
AskDlg, // this and beyond do grab mouse events (and are destroyed)
+FatalDlg,
BoardWindow,
+BrowserDlg,
NrOfDialogs // dummy for total
} DialogClass;
typedef Option *PointerCallback(int n, int x, int y);
+typedef void ListBoxCallback(int n, int selected);
typedef void ButtonCallback(int n);
typedef int OKCallback(int n);
extern ChessProgramState *currentCps;
extern int dialogError;
extern ButtonCallback *comboCallback;
+extern void *userLogo;
-extern WindowPlacement wpComment, wpTags, wpMoveHistory;
+extern WindowPlacement wpComment, wpTags, wpMoveHistory, wpMain;
extern char *marked[];
extern Boolean shellUp[];
extern Option textOptions[], typeOptions[];
int DialogExists P((DialogClass n));
-int GenericPopUp P((Option *option, char *title, DialogClass dlgNr, DialogClass parent, int modal));
+int GenericPopUp P((Option *option, char *title, DialogClass dlgNr, DialogClass parent, int modal, int topLevel));
int GenericReadout P((Option *currentOption, int selected));
int PopDown P((DialogClass n));
+void MarkMenu P((char *item, int dlgNr));
int AppendText P((Option *opt, char *s));
void SetColor P((char *colorName, Option *box));
void ColorChanged P((Widget w, XtPointer data, XEvent *event, Boolean *b));
void SetWidgetText P((Option *opt, char *buf, int n));
void GetWidgetState P((Option *opt, int *state));
void SetWidgetState P((Option *opt, int state));
+void SetWidgetLabel P((Option *opt, char *buf));
void SetDialogTitle P((DialogClass dlg, char *title));
void LoadListBox P((Option *opt, char *emptyText));
void HighlightListBoxItem P((Option *opt, int nr));
void SetScroll P((Option *opt, float f));
void AddHandler P((Option *opt, int nr));
void SendText P((int n));
+void DisplayLogos P((void *left, void *right));
+void Browse P((DialogClass dlg, char *label, char *proposed, char *ext,
+ Boolean pathFlag, char *mode, char **name, FILE **fp));
void InitDrawingParams P(()); // in xboard.c
+void DrawLogo P((void *handle, void *logo));
void ErrorPopUp P((char *title, char *text, int modal));
int ShiftKeys P((void));
+void SetClockIcon P((int color));
+void DelayedLoad P((void));
+void DisplayTimerLabel P((Option *opt, char *color, long timer, int highlight));
+void SetWindowTitle P((char *text, char *title, char *icon));
+void SetupDropMenu P((void));
+Option *BoardPopUp P((int squareSize, int lineGap, void *clockFontThingy));
int SetCurrentComboSelection P((Option *opt));
void BoxAutoPopUp P((char *buf));
void IcsKey P((int n));
void ICSInputBoxPopUp P((void));
+void LoadOptionsPopUp P((DialogClass parent));
+void GameListOptionsPopUp P((DialogClass parent));
+void RefreshColor P((int source, int n));
+void SendString P((char *p));
+
+// in ngamelist.c
+int GameListClicks P((int direction));
+void SetFilter P((void));