#define MODAL 1
#define NONMODAL 0
+/* Board widget numbers, MUST correspond to mainOptions array */
+
+#define W_MENU 0 // main menu bar
+#define W_ENGIN 6 // engine menu
+#define W_TITLE 10
+#define W_WHITE 12
+#define W_BLACK 13
+#define W_SMALL 15 // title in small layout
+#define W_MESSG 16
+#define W_BUTTON 17 // button bar
+#define W_PAUSE 20
+#define W_BOARD 24
+#define W_MENUW 25
+#define W_MENUB 26
+#define W_DROP 27 // drop (popup) menu
+
+
+
typedef enum { // identifier of dialogs done by GenericPopup
TransientDlg=0, // transient: grabs mouse events and is destroyed at pop-down (so other dialog can use this ID next time)
-CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, NoDlg, BrowserDlg, HistoryDlg, // persistent: no grab and reused
+CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, ChatDlg, DummyDlg, HistoryDlg, // persistent: no grab and reused
GameListDlg,
EngOutDlg,
EvalGraphDlg,
AskDlg, // this and beyond do grab mouse events (and are destroyed)
FatalDlg,
BoardWindow,
+BrowserDlg,
NrOfDialogs // dummy for total
} DialogClass;
typedef Option *PointerCallback(int n, int x, int y);
+typedef void ListBoxCallback(int n, int selected);
typedef void ButtonCallback(int n);
typedef int OKCallback(int n);
extern ChessProgramState *currentCps;
extern int dialogError;
extern ButtonCallback *comboCallback;
+extern void *userLogo;
extern WindowPlacement wpComment, wpTags, wpMoveHistory, wpMain;
extern char *marked[];
int GenericPopUp P((Option *option, char *title, DialogClass dlgNr, DialogClass parent, int modal, int topLevel));
int GenericReadout P((Option *currentOption, int selected));
int PopDown P((DialogClass n));
+void MarkMenu P((char *item, int dlgNr));
int AppendText P((Option *opt, char *s));
void SetColor P((char *colorName, Option *box));
void ColorChanged P((Widget w, XtPointer data, XEvent *event, Boolean *b));
void SetScroll P((Option *opt, float f));
void AddHandler P((Option *opt, int nr));
void SendText P((int n));
+void DisplayLogos P((void *left, void *right));
+void Browse P((DialogClass dlg, char *label, char *proposed, char *ext,
+ Boolean pathFlag, char *mode, char **name, FILE **fp));
void InitDrawingParams P(()); // in xboard.c
+void DrawLogo P((void *handle, void *logo));
void ErrorPopUp P((char *title, char *text, int modal));
int ShiftKeys P((void));
void SetClockIcon P((int color));
-void DisplayTimerLabel P((int optNr, char *color, long timer, int highlight));
+void DelayedLoad P((void));
+void DisplayTimerLabel P((Option *opt, char *color, long timer, int highlight));
+void SetWindowTitle P((char *text, char *title, char *icon));
+void SetupDropMenu P((void));
Option *BoardPopUp P((int squareSize, int lineGap, void *clockFontThingy));
int SetCurrentComboSelection P((Option *opt));
void ICSInputBoxPopUp P((void));
void LoadOptionsPopUp P((DialogClass parent));
void GameListOptionsPopUp P((DialogClass parent));
+void RefreshColor P((int source, int n));
+void SendString P((char *p));
// in ngamelist.c
int GameListClicks P((int direction));
void SetFilter P((void));
-int SaveGameListAsText P((FILE *f));