#define W_MENU 0 // main menu bar
#define W_ENGIN 6 // engine menu
#define W_TITLE 10
-#define W_WHITE 11
-#define W_BLACK 12
-#define W_SMALL 13 // title in small layout
-#define W_MESSG 14
-#define W_BUTTON 15 // button bar
-#define W_PAUSE 18
-#define W_BOARD 22
-#define W_MENUW 23
-#define W_MENUB 24
-#define W_DROP 25 // drop (popup) menu
+#define W_WHITE 12
+#define W_BLACK 13
+#define W_SMALL 15 // title in small layout
+#define W_MESSG 16
+#define W_BUTTON 17 // button bar
+#define W_PAUSE 20
+#define W_BOARD 24
+#define W_MENUW 25
+#define W_MENUB 26
+#define W_DROP 27 // drop (popup) menu
typedef enum { // identifier of dialogs done by GenericPopup
TransientDlg=0, // transient: grabs mouse events and is destroyed at pop-down (so other dialog can use this ID next time)
-CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, NoDlg, DummyDlg, HistoryDlg, // persistent: no grab and reused
+CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, ChatDlg, DummyDlg, HistoryDlg, // persistent: no grab and reused
GameListDlg,
EngOutDlg,
EvalGraphDlg,
extern ChessProgramState *currentCps;
extern int dialogError;
extern ButtonCallback *comboCallback;
+extern void *userLogo;
extern WindowPlacement wpComment, wpTags, wpMoveHistory, wpMain;
extern char *marked[];
extern Boolean shellUp[];
-extern Option textOptions[], typeOptions[];
+extern Option textOptions[], typeOptions[], dualOptions[], mainOptions[];
int DialogExists P((DialogClass n));
void SetScroll P((Option *opt, float f));
void AddHandler P((Option *opt, int nr));
void SendText P((int n));
+void DisplayLogos P((void *left, void *right));
void Browse P((DialogClass dlg, char *label, char *proposed, char *ext,
Boolean pathFlag, char *mode, char **name, FILE **fp));
void InitDrawingParams P(()); // in xboard.c
+void DrawLogo P((void *handle, void *logo));
+void ErrorPopUp P((char *title, char *text, int modal));
int ShiftKeys P((void));
void SetClockIcon P((int color));
void DelayedLoad P((void));