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+<TITLE>GNU Shogi manual - The rules of shogi</TITLE>
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+
+
+<H2><A NAME="SEC7">The rules of shogi</A></H2>
+<P>
+<A NAME="IDX4"></A>
+
+
+<P>
+Shogi is a two-person abstract strategy board game with full information
+(i.e. all pieces and moves are visible to both players at all times).
+It is in the chess family, being descended from the same ancestral game
+as international chess: the Indian game of Chaturanga. The two players
+are referred to as "Black" and "White", with Black moving first
+(unlike in international chess, where White moves first), and with
+movement alternating between the two players. Note that "Black" and
+"White" are just names; the pieces are not colored. Instead, they are
+flat, wedge-shaped pieces which point towards the opponent. The
+identity of a given piece is indicated by two Japanese Kanji characters
+on each piece. In fact, only the top character is needed to identify
+the piece and thus only the top character is used in shogi diagrams. I
+will use alphabetical equivalents in the diagrams here; to see what the
+Kanji characters look like, start up xshogi (see section <A HREF="gnushogi_18.html#SEC21">xshogi</A>) and compare
+the starting setup there with the starting setup in this file
+(see section <A HREF="gnushogi_6.html#SEC9">The opening setup</A>).
+
+
+<P>
+The object of the game is to capture the opponent's King. The board is
+a grid of 9x9 uncolored squares, and pieces are placed on the squares.
+Each player begins with 20 pieces, described in the next section.
+Capture is by displacement, as in international chess.
+
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