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+<TITLE>GNU Shogi manual - The moves of the pieces</TITLE>
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+
+
+<H3><A NAME="SEC8">The moves of the pieces</A></H3>
+<P>
+<A NAME="IDX5"></A>
+
+
+<P>
+Each player at the beginning of a shogi game has a total of 20 pieces of
+eight different types. The moves of the shogi pieces can be divided
+into three classes: "stepping" pieces, that only move one square at a
+time; "ranging" pieces that move any number of unobstructed squares in
+a line, and "jumping" pieces that can jump over obstructing pieces to
+reach their destination squares. Most pieces can also promote to
+different (usually stronger) pieces under certain circumstances (see the
+next section). All pieces capture the same way that they move (even
+pawns). The piece moves and promotions are as follows; each piece name
+is followed by the standard piece abbreviation:
+
+
+
+<OL>
+
+<LI>
+
+The king (K). The king can move one square in any horizontal, vertical,
+or diagonal direction, just like the king in international chess. The
+king does not promote.
+
+<LI>
+
+The rook (R). The rook can move any number of squares in a horizontal
+or vertical direction. The rook is the same as the rook in
+international chess (except that it can promote). A rook promotes to a
+"dragon king" or "dragon" for short (often just referred to as a
+"promoted rook"), which can move as a rook or can move one square in
+any diagonal direction.
+
+<LI>
+
+The bishop (B). The bishop can move any number of squares in a diagonal
+direction. The bishop is the same as the bishop in international chess
+(except that it can promote). A bishop promotes to a "dragon horse"
+or "horse" for short (often just referred to as a "promoted
+bishop"), which can move as a bishop or can move one square in any
+horizontal or vertical direction. Note: the horse should not be
+confused with a knight (see below), as they are two completely different
+pieces.
+
+<LI>
+
+The gold general (G). A gold general can move one square in any
+horizontal or vertical direction, or one square in a forward diagonal
+direction. Gold generals do not promote.
+
+<LI>
+
+The silver general (S). A silver general can move one square in any
+diagonal direction, or one square straight forward. A silver general
+promotes to a gold general.
+
+<LI>
+
+The knight (N). A knight can move one square straight forward followed
+by one square to either forward diagonal, jumping over intervening
+pieces if any. In other words, a knight moves like its international
+chess counterpart, but forward only. A knight promotes to a gold
+general. The knight is the only jumping piece, as in chess.
+
+<LI>
+
+The lance (L). A lance can move any number of squares straight forward.
+A lance promotes to a gold general.
+
+<LI>
+
+The pawn (P). A pawn can move one square straight forward. The pawn
+captures the same way that it moves, in contrast to international chess.
+There is also no initial two-space move for pawns and no
+<EM>en-passant</EM> capture. A pawn promotes to a gold general; a
+promoted pawn is usually known as a "Tokin".
+
+</OL>
+
+<P></P><HR>
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