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+<TITLE>GNU Shogi manual: The moves of the pieces</TITLE>
-<TITLE>GNU Shogi manual - Promotion of pieces</TITLE>
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-<H3><A NAME="SEC10">Promotion of pieces</A></H3>
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+<H3> 2.1.1 The moves of the pieces </H3>
+<!--docid::SEC7::-->
<P>
-In sharp contrast to international chess, where only pawns can promote
-to higher-ranked pieces, most of the pieces in shogi can promote. The
-promoted ranks are discussed in the section on piece moves (see section <A HREF="gnushogi_5.html#SEC8">The moves of the pieces</A>) but are repeated here for reference:
-
-
-<DL COMPACT>
-
-<DT>Pawn
-<DD>
-promotes to gold general (called a `tokin' in this case only).
-
-<DT>Lance
-<DD>
-promotes to gold general.
-
-<DT>Knight
-<DD>
-promotes to gold general.
-
-<DT>Silver general
-<DD>
-promotes to gold general.
-
-<DT>Gold general
-<DD>
-does not promote.
-
-<DT>Bishop
-<DD>
-promotes to "dragon horse" or just "horse" for short. The horse can
-move as a bishop or can move one square in any orthogonal direction.
-
-<DT>Rook
-<DD>
-promotes to "dragon king" or just "dragon" for short. The dragon
-can move as a rook or can move one square in any diagonal direction.
-<DT>King
-<DD>
-does not promote.
+Each player at the beginning of a shogi game has a total of 20 pieces of
+eight different types. The moves of the shogi pieces can be divided
+into three classes: "stepping" pieces, that only move one square at a
+time; "ranging" pieces that move any number of unobstructed squares in
+a line, and "jumping" pieces that can jump over obstructing pieces to
+reach their destination squares. Most pieces can also promote to
+different (usually stronger) pieces under certain circumstances (see the
+next section). All pieces capture the same way that they move (even
+pawns). The piece moves and promotions are as follows; each piece name
+is followed by the standard piece abbreviation:
+</P><P>
-</DL>
+<OL>
+<LI>
+The king (K). The king can move one square in any horizontal, vertical,
+or diagonal direction, just like the king in international chess. The
+king does not promote.
<P>
-The three ranks furthest away from each player constitute his/her
-"promotion zone". A player may, but is not required to, promote a
-piece after making a move in which the piece begins and/or ends in the
-promotion zone. Thus you can promote a piece when moving the piece into
-the promotion zone, out of the promotion zone, or entirely within the
-promotion zone. Promotion is mandatory in these cases:
-
+<LI>
+The rook (R). The rook can move any number of squares in a horizontal
+or vertical direction. The rook is the same as the rook in
+international chess (except that it can promote). A rook promotes to a
+"dragon king" or "dragon" for short (often just referred to as a
+"promoted rook"), which can move as a rook or can move one square in
+any diagonal direction.
+<P>
-<OL>
-
-<LI>You must promote a pawn or a lance after moving it to the last rank.
-
-<LI>You must promote a knight after moving it to either of the last
+<LI>
+The bishop (B). The bishop can move any number of squares in a diagonal
+direction. The bishop is the same as the bishop in international chess
+(except that it can promote). A bishop promotes to a "dragon horse"
+or "horse" for short (often just referred to as a "promoted
+bishop"), which can move as a bishop or can move one square in any
+horizontal or vertical direction. Note: the horse should not be
+confused with a knight (see below), as they are two completely different
+pieces.
+<P>
-two ranks.
+<LI>
+The gold general (G). A gold general can move one square in any
+horizontal or vertical direction, or one square in a forward diagonal
+direction. Gold generals do not promote.
+<P>
-</OL>
+<LI>
+The silver general (S). A silver general can move one square in any
+diagonal direction, or one square straight forward. A silver general
+promotes to a gold general.
+<P>
+<LI>
+The knight (N). A knight can move one square straight forward followed
+by one square to either forward diagonal, jumping over intervening
+pieces if any. In other words, a knight moves like its international
+chess counterpart, but forward only. A knight promotes to a gold
+general. The knight is the only jumping piece, as in chess.
<P>
-These forced promotions ensure that a piece cannot be moved to a square
-from which it would have no further move.
+<LI>
+The lance (L). A lance can move any number of squares straight forward.
+A lance promotes to a gold general.
+<P>
+<LI>
+The pawn (P). A pawn can move one square straight forward. The pawn
+captures the same way that it moves, in contrast to international chess.
+There is also no initial two-space move for pawns and no
+<EM>en-passant</EM> capture. A pawn promotes to a gold general; a
+promoted pawn is usually known as a "Tokin".
<P>
-Pieces "dropped" onto the board (see section <A HREF="gnushogi_8.html#SEC11">Drops</A>) always drop in the
-unpromoted state, even if they drop into the promotion zone.
+</OL>
+<P>
-<P></P><HR>
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