pngPieceBitmaps[i][(int)WhiteEagle] = pngPieceBitmaps2[i][(int)WhiteFalcon];
pngPieceBitmaps[i][(int)WhiteMan] = pngPieceBitmaps2[i][(int)WhiteCopper];
pngPieceBitmaps[i][(int)WhiteCopper] = pngPieceBitmaps2[i][(int)WhiteMan];
+ pngPieceBitmaps[i][(int)WhiteAxe] = pngPieceBitmaps2[i][(int)WhiteCannon];
+ pngPieceBitmaps[i][(int)WhiteCannon] = pngPieceBitmaps2[i][(int)WhiteAxe];
}
}
}
char *pngPieceNames[] = // must be in same order as internal piece encoding
{ "Pawn", "Knight", "Bishop", "Rook", "Queen", "Advisor", "Elephant", "Archbishop", "Marshall", "Gold", "Commoner",
"Canon", "Nightrider", "CrownedBishop", "CrownedRook", "Crown", "Chancellor", "Hawk", "Lance", "Cobra", "Unicorn", "Lion",
- "Wolf", "Camel", "Zebra", "Wizard", "Lance", "Cub",
+ "Butterfly", "Zebra", "Camel", "Tower", "Wolf", "Dragon", "Duck", "Axe", "Hat", "Gnu", "Cub",
"GoldPawn", "Claw", "PromoHorse", "PromoDragon", "GoldLance", "PromoSword", "Prince", "Phoenix", "Kylin", "PromoRook", "PromoHSword",
- "Dolphin", "Sword", "Leopard", "HSword", "GoldSilver", "Princess", "HCrown", "Knight", "Elephant", "PromoBishop",
- "Gnu", "Viking", "Iron", "Copper", "Tower", "Dragon", "King",
+ "Dolphin", "Sword", "Leopard", "HSword", "GoldSilver", "Princess", "HCrown", "Pegasus", "Elephant", "PromoBishop",
+ "Left", "GoldKnight", "Wizard", "Copper", "Iron", "Viking", "Flag", "Lance", "Right", "LShield", "RShield", "King",
"Claw", "GoldKnight", "GoldLance", "GoldSilver", NULL
};
char *backupPiece[] = { "Princess", NULL, NULL, NULL, NULL, NULL, NULL,
- NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, "King", "Queen", "Lion" }; // pieces that map on other when not kanji
RsvgHandle *