for(p=0; p<=(int)WhiteKing; p++)
pngPieceBitmaps[i][p] = pngPieceBitmaps2[i][p]; // defaults
if(v == VariantShogi) {
- pngPieceBitmaps[i][(int)WhiteCannon] = pngPieceBitmaps2[i][(int)WhiteKing+1];
+ pngPieceBitmaps[i][(int)WhiteCannon] = pngPieceBitmaps2[i][(int)WhiteTokin];
pngPieceBitmaps[i][(int)WhiteNightrider] = pngPieceBitmaps2[i][(int)WhiteKing+2];
- pngPieceBitmaps[i][(int)WhiteSilver] = pngPieceBitmaps2[i][(int)WhiteKing+3];
- pngPieceBitmaps[i][(int)WhiteGrasshopper] = pngPieceBitmaps2[i][(int)WhiteKing+4];
+ pngPieceBitmaps[i][(int)WhiteGrasshopper] = pngPieceBitmaps2[i][(int)WhiteKing+3];
+ pngPieceBitmaps[i][(int)WhiteSilver] = pngPieceBitmaps2[i][(int)WhiteKing+4];
pngPieceBitmaps[i][(int)WhiteQueen] = pngPieceBitmaps2[i][(int)WhiteLance];
}
#ifdef GOTHIC
pngPieceBitmaps[i][(int)WhiteAngel] = pngPieceBitmaps2[i][(int)WhiteFalcon];
pngPieceBitmaps[i][(int)WhiteMarshall] = pngPieceBitmaps2[i][(int)WhiteAlfil];
}
+ if(v == VariantChu) {
+ pngPieceBitmaps[i][(int)WhiteNightrider] = pngPieceBitmaps2[i][(int)WhiteKing+1];
+ pngPieceBitmaps[i][(int)WhiteUnicorn] = pngPieceBitmaps2[i][(int)WhiteCat];
+ pngPieceBitmaps[i][(int)WhiteSilver] = pngPieceBitmaps2[i][(int)WhiteSword];
+ pngPieceBitmaps[i][(int)WhiteFalcon] = pngPieceBitmaps2[i][(int)WhiteDagger];
+ }
}
}
char *pngPieceNames[] = // must be in same order as internal piece encoding
{ "Pawn", "Knight", "Bishop", "Rook", "Queen", "Advisor", "Elephant", "Archbishop", "Marshall", "Gold", "Commoner",
- "Canon", "Nightrider", "CrownedBishop", "CrownedRook", "Princess", "Chancellor", "Hawk", "Lance", "Cobra", "Unicorn", "King",
- "GoldKnight", "GoldLance", "GoldPawn", "GoldSilver", NULL
+ "Canon", "Nightrider", "CrownedBishop", "CrownedRook", "Princess", "Chancellor", "Hawk", "Lance", "Cobra", "Unicorn", "Lion",
+ "GoldPawn", "HSword", "PromoHorse", "PromoDragon", "Leopard", "PromoSword", "King", "Queen", "Lion", "PromoRook", "PromoHSword",
+ "Dolphin", "Chancellor", "Unicorn", "Hawk", "Sword", "Princess", "HCrown", "Knight", "Elephant", "PromoBishop", "King",
+ "Claw", "GoldKnight", "GoldLance", "GoldSilver", NULL
};
RsvgHandle *
if(!pngPieceImages[color][piece]) { // we still did not manage to acquire a piece bitmap
static int warned = 0;
if(!(svgPieces[color][piece] = LoadSVG(SVGDIR, color, piece)) && !warned) { // try to fall back on installed svg
- char *msg = _("No default pieces installed\nSelect your own -pieceImageDirectory");
+ char *msg = _("No default pieces installed!\nSelect your own using '-pieceImageDirectory'.");
printf("%s\n", msg); // give up
DisplayError(msg, 0);
warned = 1; // prevent error message being repeated for each piece type