pngPieceBitmaps[i][(int)WhiteHorned] = pngPieceBitmaps2[i][(int)WhiteUnicorn];
pngPieceBitmaps[i][(int)WhiteStag] = pngPieceBitmaps2[i][(int)WhiteSilver];
pngPieceBitmaps[i][(int)WhiteEagle] = pngPieceBitmaps2[i][(int)WhiteFalcon];
+ pngPieceBitmaps[i][(int)WhiteMan] = pngPieceBitmaps2[i][(int)WhiteCopper];
+ pngPieceBitmaps[i][(int)WhiteCopper] = pngPieceBitmaps2[i][(int)WhiteMan];
}
}
}
char *pngPieceNames[] = // must be in same order as internal piece encoding
{ "Pawn", "Knight", "Bishop", "Rook", "Queen", "Advisor", "Elephant", "Archbishop", "Marshall", "Gold", "Commoner",
"Canon", "Nightrider", "CrownedBishop", "CrownedRook", "Crown", "Chancellor", "Hawk", "Lance", "Cobra", "Unicorn", "Lion",
- "Wolf", "Camel", "Zebra", "Wizard", "Lance",
+ "Wolf", "Camel", "Zebra", "Wizard", "Lance", "Cub",
"GoldPawn", "Claw", "PromoHorse", "PromoDragon", "GoldLance", "PromoSword", "Prince", "Phoenix", "Kylin", "PromoRook", "PromoHSword",
"Dolphin", "Sword", "Leopard", "HSword", "GoldSilver", "Princess", "HCrown", "Knight", "Elephant", "PromoBishop",
- "Dragon", "Viking", "Iron", "Copper", "Tower", "King",
+ "Gnu", "Viking", "Iron", "Copper", "Tower", "Dragon", "King",
"Claw", "GoldKnight", "GoldLance", "GoldSilver", NULL
};