Increase number of piece types to 44
[xboard.git] / draw.c
diff --git a/draw.c b/draw.c
index 53ac879..a3a9cb1 100644 (file)
--- a/draw.c
+++ b/draw.c
@@ -155,6 +155,11 @@ SelectPieces(VariantClass v)
           pngPieceBitmaps[i][(int)WhiteAngel]    = pngPieceBitmaps2[i][(int)WhiteFalcon];
           pngPieceBitmaps[i][(int)WhiteMarshall] = pngPieceBitmaps2[i][(int)WhiteAlfil];
        }
+       if(v == VariantChu) {
+          pngPieceBitmaps[i][(int)WhiteUnicorn] = pngPieceBitmaps2[i][(int)WhiteCat];
+          pngPieceBitmaps[i][(int)WhiteSilver]  = pngPieceBitmaps2[i][(int)WhiteSword];
+          pngPieceBitmaps[i][(int)WhiteFalcon]  = pngPieceBitmaps2[i][(int)WhiteDagger];
+       }
     }
 }
 
@@ -228,7 +233,9 @@ CreatePNGBoard (char *s, int kind)
 
 char *pngPieceNames[] = // must be in same order as internal piece encoding
 { "Pawn", "Knight", "Bishop", "Rook", "Queen", "Advisor", "Elephant", "Archbishop", "Marshall", "Gold", "Commoner",
-  "Canon", "Nightrider", "CrownedBishop", "CrownedRook", "Princess", "Chancellor", "Hawk", "Lance", "Cobra", "Unicorn", "King",
+  "Canon", "Nightrider", "CrownedBishop", "CrownedRook", "Princess", "Chancellor", "Hawk", "Lance", "Cobra", "Unicorn", "Lion",
+  "GoldPawn", "HSword", "PromoHorse", "PromoDragon", "Leopard", "PromoSword", "King", "Queen", "Lion", "PromoRook", "PromoHSword",
+  "Dolphin", "Chancellor", "Unicorn", "Hawk", "Sword", "Princess", "HCrown", "Knight", "Elephant", "PromoBishop", "King",
   "GoldKnight", "GoldLance", "GoldPawn", "GoldSilver", NULL
 };
 
@@ -290,7 +297,7 @@ ScaleOnePiece (int color, int piece)
   if(!pngPieceImages[color][piece]) { // we still did not manage to acquire a piece bitmap
     static int warned = 0;
     if(!(svgPieces[color][piece] = LoadSVG(SVGDIR, color, piece)) && !warned) { // try to fall back on installed svg
-      char *msg = _("No default pieces installed\nSelect your own -pieceImageDirectory");
+      char *msg = _("No default pieces installed!\nSelect your own using '-pieceImageDirectory'.");
       printf("%s\n", msg); // give up
       DisplayError(msg, 0);
       warned = 1; // prevent error message being repeated for each piece type