pngPieceBitmaps[i][(int)WhiteGrasshopper] = pngPieceBitmaps2[i][(int)WhiteKing+3];
pngPieceBitmaps[i][(int)WhiteSilver] = pngPieceBitmaps2[i][(int)WhiteKing+4];
pngPieceBitmaps[i][(int)WhiteQueen] = pngPieceBitmaps2[i][(int)WhiteLance];
+ pngPieceBitmaps[i][(int)WhiteFalcon] = pngPieceBitmaps2[i][(int)WhiteKing]; // for Sho Shogi
}
#ifdef GOTHIC
if(v == VariantGothic) {
pngPieceBitmaps[i][(int)WhiteAngel] = pngPieceBitmaps2[i][(int)WhiteFalcon];
pngPieceBitmaps[i][(int)WhiteMarshall] = pngPieceBitmaps2[i][(int)WhiteAlfil];
}
+ if(v == VariantChuChess) {
+ pngPieceBitmaps[i][(int)WhiteNightrider] = pngPieceBitmaps2[i][(int)WhiteLion];
+ }
if(v == VariantChu) {
pngPieceBitmaps[i][(int)WhiteNightrider] = pngPieceBitmaps2[i][(int)WhiteKing+1];
pngPieceBitmaps[i][(int)WhiteUnicorn] = pngPieceBitmaps2[i][(int)WhiteCat];