}
}
- if(ParseOneMove(ed.pv, currentMove, &moveType, &ff, &rf, &ft, &rt, &pc))
+ if(ed.pv && ed.pv[0] && ParseOneMove(ed.pv, currentMove, &moveType, &ff, &rf, &ft, &rt, &pc))
ed.moveKey = (ff<<24 | rf << 16 | ft << 8 | rt) ^ pc*87161;
else ed.moveKey = ed.nodes; // kludge to get unique key unlikely to match any move