*
* Copyright 2005 Alessandro Scotti
*
+ * Enhancements Copyright 1995, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
+ *
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
#include "config.h"
#include <stdio.h>
-#include <malloc.h>
#if STDC_HEADERS
# include <stdlib.h>
#include "common.h"
#include "frontend.h"
#include "backend.h"
+#include "moves.h"
#include "engineoutput.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# ifdef WIN32
+# define _(s) T_(s)
+# undef ngettext
+# define ngettext(s,p,n) T_(p)
+# else
+# define _(s) (s)
+# endif
+# define N_(s) s
+#endif
typedef struct {
char * name;
char * hint;
int an_move_index;
int an_move_count;
+ int moveKey;
} EngineOutputData;
// called by other front-end
static int lastDepth[2] = { -1, -1 };
static int lastForwardMostMove[2] = { -1, -1 };
static int engineState[2] = { -1, -1 };
+static char lastLine[2][MSG_SIZ];
+static char header[2][MSG_SIZ];
#define MAX_VAR 400
-static int scores[MAX_VAR], textEnd[MAX_VAR], curDepth[2], nrVariations[2];
+static int scores[MAX_VAR], textEnd[MAX_VAR], keys[MAX_VAR], curDepth[2], nrVariations[2];
+
+extern int initialRulePlies;
+
+void
+MakeEngineOutputTitle ()
+{
+ static char buf[MSG_SIZ];
+ static char oldTitle[MSG_SIZ];
+ char title[MSG_SIZ];
+ int count, rule = 2*appData.ruleMoves;
+
+ snprintf(title, MSG_SIZ, _("Engine Output") );
+
+ if(!EngineOutputIsUp()) return;
+ // figure out value of 50-move counter
+ count = currentMove;
+ while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove ) count--;
+ if( count == backwardMostMove ) count -= initialRulePlies;
+ count = currentMove - count;
+ if(!rule) rule = 100;
+ if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving || appData.zippyPlay)) {
+ snprintf(buf, MSG_SIZ, ngettext("%s (%d reversible ply)", "%s (%d reversible plies)", count), title, count);
+ safeStrCpy(title, buf, MSG_SIZ);
+ }
+ if(!strcmp(oldTitle, title)) return;
+ safeStrCpy(oldTitle, title, MSG_SIZ);
+ SetEngineOutputTitle(title);
+}
// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments
-void SetEngineState( int which, int state, char * state_data )
+void
+SetEngineState (int which, enum ENGINE_STATE state, char * state_data)
{
int x_which = 1 - which;
}
// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles.
-void SetProgramStats( FrontEndProgramStats * stats ) // now directly called by back-end
+void
+SetProgramStats (FrontEndProgramStats * stats) // now directly called by back-end
{
EngineOutputData ed;
int clearMemo = FALSE;
- int which;
- int depth;
+ int which, depth, multi;
+ ChessMove moveType;
+ int ff, ft, rf, rt;
+ char pc;
if( stats == 0 ) {
SetEngineState( 0, STATE_IDLE, "" );
ed.name = second.tidy;
}
+ if( ed.pv != 0 && ed.pv[0] == ' ' ) {
+ if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */
+ ed.pv = "";
+ }
+ }
+
/* Clear memo if needed */
- if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1) ) {
+ if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1 && ed.pv[0]) ) { // no reason to clear if we won't add line
clearMemo = TRUE;
}
clearMemo = TRUE;
}
- if( clearMemo ) { DoClearMemo(which); nrVariations[which] = 0; }
+ if( clearMemo ) {
+ DoClearMemo(which); nrVariations[which] = 0;
+ header[which][0] = NULLCHAR;
+ if(gameMode == AnalyzeMode) {
+ ChessProgramState *cps = (which ? &second : &first);
+ if((multi = MultiPV(cps)) >= 0) {
+ snprintf(header[which], MSG_SIZ, "\t%s viewpoint\t\tfewer / Multi-PV setting = %d / more\n",
+ appData.whitePOV || appData.scoreWhite ? "white" : "mover", cps->option[multi].value);
+ }
+ if(!which) snprintf(header[which]+strlen(header[which]), MSG_SIZ-strlen(header[which]), "%s", exclusionHeader);
+ InsertIntoMemo( which, header[which], 0);
+ } else
+ if(appData.ponderNextMove && lastLine[which][0]) {
+ InsertIntoMemo( which, lastLine[which], 0 );
+ InsertIntoMemo( which, "\n", 0 );
+ }
+ }
+
+ if(ed.pv && ed.pv[0] && ParseOneMove(ed.pv, currentMove, &moveType, &ff, &rf, &ft, &rt, &pc))
+ ed.moveKey = (ff<<24 | rf << 16 | ft << 8 | rt) ^ pc*87161;
+ else ed.moveKey = ed.nodes; // kludge to get unique key unlikely to match any move
/* Update */
lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge
lastForwardMostMove[which] = forwardMostMove;
- if( ed.pv != 0 && ed.pv[0] == ' ' ) {
- if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */
- ed.pv = "";
- }
- }
-
UpdateControls( &ed );
}
#define ENGINE_COLOR_UNKNOWN ' '
// pure back end
-static char GetEngineColor( int which )
+static char
+GetEngineColor (int which)
{
char result = ENGINE_COLOR_UNKNOWN;
}
// pure back end
-static char GetActiveEngineColor()
+static char
+GetActiveEngineColor ()
{
char result = ENGINE_COLOR_UNKNOWN;
}
// pure back end
-static int IsEnginePondering( int which )
+static int
+IsEnginePondering (int which)
{
int result = FALSE;
}
// back end
-static void SetDisplayMode( int mode )
+static void
+SetDisplayMode (int mode)
{
if( windowMode != mode ) {
windowMode = mode;
}
// pure back end
-static void VerifyDisplayMode()
+static void
+VerifyDisplayMode ()
{
int mode;
switch( gameMode ) {
case IcsObserving: // [HGM] ICS analyze
if(!appData.icsEngineAnalyze) return;
- case AnalyzeMode:
case AnalyzeFile:
case MachinePlaysWhite:
case MachinePlaysBlack:
mode = 0;
break;
+ case AnalyzeMode:
+ mode = second.analyzing;
+ break;
case IcsPlayingWhite:
case IcsPlayingBlack:
mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz
}
// back end. Determine what icon to set in the color-icon field, and print it
-void SetEngineColorIcon( int which )
+void
+SetEngineColorIcon (int which)
{
char color = GetEngineColor(which);
int nicon = 0;
// [HGM] multivar: sort Thinking Output within one depth on score
-static int InsertionPoint( int len, EngineOutputData * ed )
+static int
+InsertionPoint (int len, EngineOutputData *ed)
{
int i, offs = 0, newScore = ed->score, n = ed->which;
offs = textEnd[i+n];
textEnd[i+n+2] = offs + len;
scores[i+n+2] = newScore;
- if(newScore < scores[i+n]) break;
+ keys[i+n+2] = ed->moveKey;
+ if(ed->moveKey != keys[i+n] && // same move always tops previous one (as a higher score must be a fail low)
+ newScore < scores[i+n]) break;
// if it had higher score as previous, move previous in stead
scores[i+n+2] = scores[i+n];
textEnd[i+n+2] = textEnd[i+n] + len;
+ keys[i+n+2] = keys[i+n];
}
if(i<0) {
offs = 0;
scores[n] = newScore;
}
nrVariations[n] += 2;
- return offs;
+ return offs + (gameMode == AnalyzeMode)*strlen(header[ed->which]);
}
// pure back end, now SetWindowText is called via wrapper DoSetWindowText
-static void UpdateControls( EngineOutputData * ed )
+static void
+UpdateControls (EngineOutputData *ed)
{
// int isPondering = FALSE;
char s_label[MAX_NAME_LENGTH + 32];
-
+ int h;
char * name = ed->name;
/* Label */
strncpy( mov, ed->hint, sizeof(mov) );
mov[ sizeof(mov)-1 ] = '\0';
- sprintf( buf, "[%d] %d/%d: %s [%02d:%02d:%02d]", ed->depth, ed->an_move_index,
+ snprintf( buf, sizeof(buf)/sizeof(buf[0]), "[%d] %d/%d: %s [%02d:%02d:%02d]", ed->depth, ed->an_move_index,
ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 );
}
unsigned long nps_100 = ed->nodes / ed->time;
if( nps_100 < 100000 ) {
- sprintf( s_label, "NPS: %lu", nps_100 * 100 );
+ snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "%s: %lu", _("NPS"), nps_100 * 100 );
}
else {
- sprintf( s_label, "NPS: %.1fk", nps_100 / 10.0 );
+ snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "%s: %.1fk", _("NPS"), nps_100 / 10.0 );
}
}
/* Nodes */
if( ed->nodes < 1000000 ) {
- sprintf( s_nodes, u64Display, ed->nodes );
+ snprintf( s_nodes, sizeof(s_nodes)/sizeof(s_nodes[0]), u64Display, ed->nodes );
}
else {
- sprintf( s_nodes, "%.1fM", u64ToDouble(ed->nodes) / 1000000.0 );
+ snprintf( s_nodes, sizeof(s_nodes)/sizeof(s_nodes[0]), "%.1fM", u64ToDouble(ed->nodes) / 1000000.0 );
}
/* Score */
- if( ed->score > 0 ) {
- sprintf( s_score, "+%.2f", ed->score / 100.0 );
+ h = ((gameMode == AnalyzeMode && appData.whitePOV || appData.scoreWhite) && !WhiteOnMove(currentMove) ? -1 : 1) * ed->score;
+ if( h > 0 ) {
+ snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), "+%.2f", h / 100.0 );
}
else {
- sprintf( s_score, "%.2f", ed->score / 100.0 );
+ snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), "%.2f", h / 100.0 );
}
/* Time */
- sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );
+ snprintf( s_time, sizeof(s_time)/sizeof(s_time[0]), "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );
/* Put all together... */
- if(ed->nodes == 0 && ed->score == 0 && ed->time == 0) sprintf( buf, "%3d\t", ed->depth ); else
- sprintf( buf, "%3d\t%s\t%s\t%s\t", ed->depth, s_score, s_nodes, s_time );
+ if(ed->nodes == 0 && ed->score == 0 && ed->time == 0)
+ snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%3d\t", ed->depth );
+ else
+ snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%3d\t%s\t%s\t%s\t", ed->depth, s_score, s_nodes, s_time );
/* Add PV */
buflen = strlen(buf);
/* Update memo */
InsertIntoMemo( ed->which, buf, InsertionPoint(strlen(buf), ed) );
+ strncpy(lastLine[ed->which], buf, MSG_SIZ);
}
/* Colors */
}
// [HGM] kibitz: write kibitz line; split window for it if necessary
-void OutputKibitz(int window, char *text)
+void
+OutputKibitz (int window, char *text)
{
+ static int currentLineEnd[2];
+ int where = 0;
if(!EngineOutputIsUp()) return;
if(!opponentKibitzes) { // on first kibitz of game, clear memos
- DoClearMemo(1);
- if(gameMode == IcsObserving) DoClearMemo(0);
+ DoClearMemo(1); currentLineEnd[1] = 0;
+ if(gameMode == IcsObserving) { DoClearMemo(0); currentLineEnd[0] = 0; }
}
opponentKibitzes = TRUE; // this causes split window DisplayMode in ICS modes.
VerifyDisplayMode();
+ strncpy(text+strlen(text)-1, "\r\n",sizeof(text+strlen(text)-1)); // to not lose line breaks on copying
if(gameMode == IcsObserving) {
DoSetWindowText(0, nLabel, gameInfo.white);
SetIcon( 0, nColorIcon, nColorWhite);
DoSetWindowText(1, nLabel, gameMode == IcsPlayingBlack ? gameInfo.white : gameInfo.black); // opponent name
SetIcon( 1, nColorIcon, gameMode == IcsPlayingBlack ? nColorWhite : nColorBlack);
SetIcon( 1, nStateIcon, nClear);
- InsertIntoMemo(window-1, text, 0); // [HGM] multivar: always at top
+ if(strstr(text, "\\ ") == text) where = currentLineEnd[window-1]; // continuation line
+//if(appData.debugMode) fprintf(debugFP, "insert '%s' at %d (end = %d,%d)\n", text, where, currentLineEnd[0], currentLineEnd[1]);
+ InsertIntoMemo(window-1, text, where); // [HGM] multivar: always at top
+ currentLineEnd[window-1] = where + strlen(text);
}