*
* Copyright 2005 Alessandro Scotti
*
+ * Enhancements Copyright 1995, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ *
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
#include "backend.h"
#include "moves.h"
#include "engineoutput.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# ifdef WIN32
+# define _(s) T_(s)
+# undef ngettext
+# define ngettext(s,p,n) T_(p)
+# else
+# define _(s) (s)
+# endif
+# define N_(s) s
+#endif
typedef struct {
char * name;
char * hint;
int an_move_index;
int an_move_count;
+ int moveKey;
} EngineOutputData;
// called by other front-end
static int lastForwardMostMove[2] = { -1, -1 };
static int engineState[2] = { -1, -1 };
static char lastLine[2][MSG_SIZ];
-static char header[MSG_SIZ];
+static char header[2][MSG_SIZ];
#define MAX_VAR 400
-static int scores[MAX_VAR], textEnd[MAX_VAR], curDepth[2], nrVariations[2];
+static int scores[MAX_VAR], textEnd[MAX_VAR], keys[MAX_VAR], curDepth[2], nrVariations[2];
+
+extern int initialRulePlies;
-void MakeEngineOutputTitle()
+void
+MakeEngineOutputTitle ()
{
static char buf[MSG_SIZ];
static char oldTitle[MSG_SIZ];
- char *title = "Engine Output";
- extern int initialRulePlies;
- int count;
+ char title[MSG_SIZ];
+ int count, rule = 2*appData.ruleMoves;
+
+ snprintf(title, MSG_SIZ, _("Engine Output") );
+
+ if(!EngineOutputIsUp()) return;
// figure out value of 50-move counter
count = currentMove;
while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove ) count--;
if( count == backwardMostMove ) count -= initialRulePlies;
- count += 2*appData.ruleMoves - currentMove;
- snprintf(buf, MSG_SIZ, "%s (%d ply to draw)", title, count);
- if(count <= 40) title = buf;
+ count = currentMove - count;
+ if(!rule) rule = 100;
+ if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving)) {
+ snprintf(buf, MSG_SIZ, ngettext("%s (%d reversible ply)", "%s (%d reversible plies)", count), title, count);
+ safeStrCpy(title, buf, MSG_SIZ);
+ }
if(!strcmp(oldTitle, title)) return;
safeStrCpy(oldTitle, title, MSG_SIZ);
SetEngineOutputTitle(title);
}
// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments
-void SetEngineState( int which, int state, char * state_data )
+void
+SetEngineState (int which, enum ENGINE_STATE state, char * state_data)
{
int x_which = 1 - which;
}
// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles.
-void SetProgramStats( FrontEndProgramStats * stats ) // now directly called by back-end
+void
+SetProgramStats (FrontEndProgramStats * stats) // now directly called by back-end
{
EngineOutputData ed;
int clearMemo = FALSE;
int which, depth, multi;
+ ChessMove moveType;
+ int ff, ft, rf, rt;
+ char pc;
if( stats == 0 ) {
SetEngineState( 0, STATE_IDLE, "" );
if( clearMemo ) {
DoClearMemo(which); nrVariations[which] = 0;
- header[0] = NULLCHAR;
- if(gameMode == AnalyzeMode && (multi = MultiPV(&first)) >= 0) {
- snprintf(header, MSG_SIZ, "\t%s viewpoint\t\tfewer / Multi-PV setting = %d / more\n",
- appData.whitePOV || appData.scoreWhite ? "white" : "mover", first.option[multi].value);
- InsertIntoMemo( which, header, 0);
+ header[which][0] = NULLCHAR;
+ if(gameMode == AnalyzeMode) {
+ ChessProgramState *cps = (which ? &second : &first);
+ if((multi = MultiPV(cps)) >= 0) {
+ snprintf(header[which], MSG_SIZ, "\t%s viewpoint\t\tfewer / Multi-PV setting = %d / more\n",
+ appData.whitePOV || appData.scoreWhite ? "white" : "mover", cps->option[multi].value);
+ }
+ if(!which) snprintf(header[which]+strlen(header[which]), MSG_SIZ-strlen(header[which]), "%s", exclusionHeader);
+ InsertIntoMemo( which, header[which], 0);
} else
if(appData.ponderNextMove && lastLine[which][0]) {
InsertIntoMemo( which, lastLine[which], 0 );
}
}
+ if(ed.pv && ed.pv[0] && ParseOneMove(ed.pv, currentMove, &moveType, &ff, &rf, &ft, &rt, &pc))
+ ed.moveKey = (ff<<24 | rf << 16 | ft << 8 | rt) ^ pc*87161;
+ else ed.moveKey = ed.nodes; // kludge to get unique key unlikely to match any move
+
/* Update */
lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge
lastForwardMostMove[which] = forwardMostMove;
#define ENGINE_COLOR_UNKNOWN ' '
// pure back end
-static char GetEngineColor( int which )
+static char
+GetEngineColor (int which)
{
char result = ENGINE_COLOR_UNKNOWN;
}
// pure back end
-static char GetActiveEngineColor()
+static char
+GetActiveEngineColor ()
{
char result = ENGINE_COLOR_UNKNOWN;
}
// pure back end
-static int IsEnginePondering( int which )
+static int
+IsEnginePondering (int which)
{
int result = FALSE;
}
// back end
-static void SetDisplayMode( int mode )
+static void
+SetDisplayMode (int mode)
{
if( windowMode != mode ) {
windowMode = mode;
}
// pure back end
-static void VerifyDisplayMode()
+static void
+VerifyDisplayMode ()
{
int mode;
switch( gameMode ) {
case IcsObserving: // [HGM] ICS analyze
if(!appData.icsEngineAnalyze) return;
- case AnalyzeMode:
case AnalyzeFile:
case MachinePlaysWhite:
case MachinePlaysBlack:
mode = 0;
break;
+ case AnalyzeMode:
+ mode = second.analyzing;
+ break;
case IcsPlayingWhite:
case IcsPlayingBlack:
mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz
}
// back end. Determine what icon to set in the color-icon field, and print it
-void SetEngineColorIcon( int which )
+void
+SetEngineColorIcon (int which)
{
char color = GetEngineColor(which);
int nicon = 0;
// [HGM] multivar: sort Thinking Output within one depth on score
-static int InsertionPoint( int len, EngineOutputData * ed )
+static int
+InsertionPoint (int len, EngineOutputData *ed)
{
int i, offs = 0, newScore = ed->score, n = ed->which;
offs = textEnd[i+n];
textEnd[i+n+2] = offs + len;
scores[i+n+2] = newScore;
- if(newScore < scores[i+n]) break;
+ keys[i+n+2] = ed->moveKey;
+ if(ed->moveKey != keys[i+n] && // same move always tops previous one (as a higher score must be a fail low)
+ newScore < scores[i+n]) break;
// if it had higher score as previous, move previous in stead
scores[i+n+2] = scores[i+n];
textEnd[i+n+2] = textEnd[i+n] + len;
+ keys[i+n+2] = keys[i+n];
}
if(i<0) {
offs = 0;
scores[n] = newScore;
}
nrVariations[n] += 2;
- return offs + (gameMode == AnalyzeMode)*strlen(header);
+ return offs + (gameMode == AnalyzeMode)*strlen(header[ed->which]);
}
// pure back end, now SetWindowText is called via wrapper DoSetWindowText
-static void UpdateControls( EngineOutputData * ed )
+static void
+UpdateControls (EngineOutputData *ed)
{
// int isPondering = FALSE;
unsigned long nps_100 = ed->nodes / ed->time;
if( nps_100 < 100000 ) {
- snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "NPS: %lu", nps_100 * 100 );
+ snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "%s: %lu", _("NPS"), nps_100 * 100 );
}
else {
- snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "NPS: %.1fk", nps_100 / 10.0 );
+ snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "%s: %.1fk", _("NPS"), nps_100 / 10.0 );
}
}
}
// [HGM] kibitz: write kibitz line; split window for it if necessary
-void OutputKibitz(int window, char *text)
+void
+OutputKibitz (int window, char *text)
{
static int currentLineEnd[2];
int where = 0;