*
* Copyright 2005 Alessandro Scotti
*
+ * Enhancements Copyright 1995, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ *
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
#include "common.h"
#include "frontend.h"
#include "backend.h"
+#include "moves.h"
#include "engineoutput.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define _(s) (s)
+# define N_(s) s
+#endif
typedef struct {
char * name;
static int lastForwardMostMove[2] = { -1, -1 };
static int engineState[2] = { -1, -1 };
static char lastLine[2][MSG_SIZ];
+static char header[MSG_SIZ];
#define MAX_VAR 400
static int scores[MAX_VAR], textEnd[MAX_VAR], curDepth[2], nrVariations[2];
+extern int initialRulePlies;
+
+void
+MakeEngineOutputTitle ()
+{
+ static char buf[MSG_SIZ];
+ static char oldTitle[MSG_SIZ];
+ char title[MSG_SIZ];
+ int count, rule = 2*appData.ruleMoves;
+
+ snprintf(title, MSG_SIZ, _("Engine Output") );
+
+ if(!EngineOutputIsUp()) return;
+ // figure out value of 50-move counter
+ count = currentMove;
+ while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove ) count--;
+ if( count == backwardMostMove ) count -= initialRulePlies;
+ count = currentMove - count;
+ if(!rule) rule = 100;
+ if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving)) {
+ snprintf(buf, MSG_SIZ, _("%s (%d reversible plies)"), title, count);
+ safeStrCpy(title, buf, MSG_SIZ);
+ }
+ if(!strcmp(oldTitle, title)) return;
+ safeStrCpy(oldTitle, title, MSG_SIZ);
+ SetEngineOutputTitle(title);
+}
+
// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments
-void SetEngineState( int which, int state, char * state_data )
+void
+SetEngineState (int which, int state, char * state_data)
{
int x_which = 1 - which;
}
// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles.
-void SetProgramStats( FrontEndProgramStats * stats ) // now directly called by back-end
+void
+SetProgramStats (FrontEndProgramStats * stats) // now directly called by back-end
{
EngineOutputData ed;
int clearMemo = FALSE;
- int which;
- int depth;
+ int which, depth, multi;
if( stats == 0 ) {
SetEngineState( 0, STATE_IDLE, "" );
if( clearMemo ) {
DoClearMemo(which); nrVariations[which] = 0;
+ header[0] = NULLCHAR;
+ if(gameMode == AnalyzeMode && (multi = MultiPV(&first)) >= 0) {
+ snprintf(header, MSG_SIZ, "\t%s viewpoint\t\tfewer / Multi-PV setting = %d / more\n",
+ appData.whitePOV || appData.scoreWhite ? "white" : "mover", first.option[multi].value);
+ InsertIntoMemo( which, header, 0);
+ } else
if(appData.ponderNextMove && lastLine[which][0]) {
InsertIntoMemo( which, lastLine[which], 0 );
InsertIntoMemo( which, "\n", 0 );
#define ENGINE_COLOR_UNKNOWN ' '
// pure back end
-static char GetEngineColor( int which )
+static char
+GetEngineColor (int which)
{
char result = ENGINE_COLOR_UNKNOWN;
}
// pure back end
-static char GetActiveEngineColor()
+static char
+GetActiveEngineColor ()
{
char result = ENGINE_COLOR_UNKNOWN;
}
// pure back end
-static int IsEnginePondering( int which )
+static int
+IsEnginePondering (int which)
{
int result = FALSE;
}
// back end
-static void SetDisplayMode( int mode )
+static void
+SetDisplayMode (int mode)
{
if( windowMode != mode ) {
windowMode = mode;
}
// pure back end
-static void VerifyDisplayMode()
+static void
+VerifyDisplayMode ()
{
int mode;
}
// back end. Determine what icon to set in the color-icon field, and print it
-void SetEngineColorIcon( int which )
+void
+SetEngineColorIcon (int which)
{
char color = GetEngineColor(which);
int nicon = 0;
// [HGM] multivar: sort Thinking Output within one depth on score
-static int InsertionPoint( int len, EngineOutputData * ed )
+static int
+InsertionPoint (int len, EngineOutputData *ed)
{
int i, offs = 0, newScore = ed->score, n = ed->which;
scores[n] = newScore;
}
nrVariations[n] += 2;
- return offs;
+ return offs + (gameMode == AnalyzeMode)*strlen(header);
}
// pure back end, now SetWindowText is called via wrapper DoSetWindowText
-static void UpdateControls( EngineOutputData * ed )
+static void
+UpdateControls (EngineOutputData *ed)
{
// int isPondering = FALSE;
char s_label[MAX_NAME_LENGTH + 32];
-
+ int h;
char * name = ed->name;
/* Label */
}
/* Score */
- if( ed->score > 0 ) {
- snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), "+%.2f", ed->score / 100.0 );
+ h = ((gameMode == AnalyzeMode && appData.whitePOV || appData.scoreWhite) && !WhiteOnMove(currentMove) ? -1 : 1) * ed->score;
+ if( h > 0 ) {
+ snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), "+%.2f", h / 100.0 );
}
else {
- snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), "%.2f", ed->score / 100.0 );
+ snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), "%.2f", h / 100.0 );
}
/* Time */
}
// [HGM] kibitz: write kibitz line; split window for it if necessary
-void OutputKibitz(int window, char *text)
+void
+OutputKibitz (int window, char *text)
{
static int currentLineEnd[2];
int where = 0;