return score;
}
+char* MakeEvalTitle( char * title)
+{
+ int score = currPvInfo[ currCurrent ].score;
+ int depth = currPvInfo[ currCurrent ].depth;
+ static char buf[MSG_SIZ];
+
+ if( depth <=0 ) return title;
+ if( currCurrent & 1 ) score = -score; /* Flip score for black */
+ snprintf(buf, MSG_SIZ, "%s {%s%.2f/%-2d %d}", title, score>0 ? "+" : " ", score/100., depth, (currPvInfo[currCurrent].time+50)/100);
+
+ return buf;
+}
+
// back-end
/*
For a centipawn value, this function returns the height of the corresponding