static int SFtwiddle = 0;
+void SFsetText(char *path);
+
int
SFchdir(path)
char *path;
int n;
XButtonPressedEvent *event;
{
+ int dir = 0;
+ if(event->button == Button4) dir = -2; // kludge to indicate relative motion
+ if(event->button == Button5) dir = -1;
+ if(dir) SFvSliderMovedCallback(w, n, dir); else
SFbuttonPressed = 1;
}
{
SFDir *dir;
+ if(event->button == Button4 || event->button == Button5) return; // [HGM] mouse wheel does not select
SFbuttonPressed = 0;
if (SFcurrentInvert[n] != -1) {