extern ProcRef cmailPR;
+/* in xgamelist.c or winboard.c */
+void GLT_ClearList();
+void GLT_DeSelectList();
+void GLT_AddToList( char *name );
+Boolean GLT_GetFromList( int index, char *name );
+
+extern char lpUserGLT[];
+
/* these are in wgamelist.c */
void GameListPopUp P((FILE *fp, char *filename));
void GameListPopDown P((void));
extern char *programName;
extern int commentUp;
+void GreyRevert P((Boolean grey));
+
typedef struct FrontEndProgramStats_TAG {
int which;
int depth;
void SetProgramStats P(( FrontEndProgramStats * stats )); /* [AS] */
+void EngineOutputPopUp P((void));
+void EngineOutputPopDown P((void));
+int EngineOutputIsUp P((void));
+int EngineOutputDialogExists P((void));
+void EvalGraphPopUp P((void));
+void EvalGraphPopDown P((void));
+Boolean EvalGraphIsUp P((void));
+int EvalGraphDialogExists P((void));
+Boolean MoveHistoryIsUp P((void));
+
#endif