void PlayIcsUnfinishedSound P((void));
void PlayAlarmSound P((void));
void PlayTellSound P((void));
+void PlaySound P((char *name));
+void PlaySoundByColor P((void));
void EchoOn P((void));
void EchoOff P((void));
void Raw P((void));
/* these are in wgamelist.c */
void GameListPopUp P((FILE *fp, char *filename));
-void GameListPopDown P((void));
void GameListHighlight P((int index));
void GameListDestroy P((void));
void TagsPopUp P((char *tags, char *msg));
void TagsPopDown P((void));
+void ParseIcsTextColors P((void));
void ICSInitScript P((void));
void StartAnalysisClock P((void));
void EngineOutputPopUp P((void));
void FreezeUI P((void));
void ThawUI P((void));
void ChangeDragPiece P((ChessSquare piece));
+void CopyFENToClipboard P((void));
extern char *programName;
extern int commentUp;
extern char *firstChessProgramNames;
void GreyRevert P((Boolean grey));
+void MarkMenuItem P((char *menuRef, int state));
+void EnableMenuItem P((char *menuRef, int state));
typedef struct FrontEndProgramStats_TAG {
int which;
int EngineOutputIsUp P((void));
int EngineOutputDialogExists P((void));
void EvalGraphPopUp P((void));
-void EvalGraphPopDown P((void));
Boolean EvalGraphIsUp P((void));
int EvalGraphDialogExists P((void));