#define _FRONTEND
#include <stdio.h>
+#include <glib.h>
typedef VOIDSTAR ProcRef;
#define NoProc ((ProcRef) 0)
void AutoSaveGame P((void));
typedef void (*DelayedEventCallback) P((void));
-void ScheduleDelayedEvent P((DelayedEventCallback cb, long millisec));
+void ScheduleDelayedEvent P((DelayedEventCallback cb, guint millisec));
DelayedEventCallback GetDelayedEvent P((void));
void CancelDelayedEvent P((void));
// [HGM] mouse: next six used by mouse handler, which was moved to backend