#define _FRONTEND
#include <stdio.h>
+#include <glib.h>
typedef VOIDSTAR ProcRef;
#define NoProc ((ProcRef) 0)
void AutoSaveGame P((void));
typedef void (*DelayedEventCallback) P((void));
-void ScheduleDelayedEvent P((DelayedEventCallback cb, long millisec));
+void ScheduleDelayedEvent P((DelayedEventCallback cb, guint millisec));
DelayedEventCallback GetDelayedEvent P((void));
void CancelDelayedEvent P((void));
+// [HGM] mouse: next six used by mouse handler, which was moved to backend
+extern int fromX, fromY, toX, toY;
+typedef enum { Press, Release } ClickType;
+void PromotionPopUp P((void));
+void DragPieceBegin P((int x, int y));
+void DragPieceEnd P((int x, int y));
+void LeftClick P((ClickType c, int x, int y));
int StartChildProcess P((char *cmdLine, char *dir, ProcRef *pr));
void DestroyChildProcess P((ProcRef pr, int/*boolean*/ signal));