void FreezeUI P((void));
void ThawUI P((void));
void ChangeDragPiece P((ChessSquare piece));
+void CopyFENToClipboard P((void));
extern char *programName;
extern int commentUp;
extern char *firstChessProgramNames;
void GreyRevert P((Boolean grey));
+void MarkMenuItem P((char *menuRef, int state));
+void EnableMenuItem P((char *menuRef, int state));
typedef struct FrontEndProgramStats_TAG {
int which;