* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
+ * Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
void PopUpMoveDialog P((char first));
void RingBell P((void));
+int Roar P((void));
void PlayIcsWinSound P((void));
void PlayIcsLossSound P((void));
void PlayIcsDrawSound P((void));
void PlayIcsUnfinishedSound P((void));
void PlayAlarmSound P((void));
void PlayTellSound P((void));
-void PlaySoundFile P((char *name));
+int PlaySoundFile P((char *name));
void PlaySoundByColor P((void));
void EchoOn P((void));
void EchoOff P((void));
void Colorize P((ColorClass cc, int continuation));
char *InterpretFileName P((char *name, char *dir));
void DoSleep P((int n));
+void DoEvents P((void));
char *UserName P((void));
char *HostName P((void));
void CancelDelayedEvent P((void));
// [HGM] mouse: next six used by mouse handler, which was moved to backend
extern int fromX, fromY, toX, toY;
-void PromotionPopUp P((void));
+void PromotionPopUp P((char choice));
void DragPieceBegin P((int x, int y, Boolean instantly));
void DragPieceEnd P((int x, int y));
void DragPieceMove P((int x, int y));
void LeftClick P((ClickType c, int x, int y));
int RightClick P((ClickType c, int x, int y, int *col, int *row));
+void Wheel P((int dir, int x, int y));
int StartChildProcess P((char *cmdLine, char *dir, ProcRef *pr));
void DestroyChildProcess P((ProcRef pr, int/*boolean*/ signal));
void InterruptChildProcess P((ProcRef pr));
+char *BufferCommandOutput P((char *command, int size));
void RunCommand P((char *buf));
int OpenTelnet P((char *host, char *port, ProcRef *pr));
extern ProcRef cmailPR;
extern int shiftKey, controlKey;
+extern char dataDir[], manDir[];
/* in xgamelist.c or winboard.c */
void GLT_ClearList();
void GameListPopDown P((void));
void GameListHighlight P((int index));
void GameListDestroy P((void));
+void GameListUpdate P((void));
FILE *GameFile P((void));
/* these are in wedittags.c */