}
}
}
-GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t));
+ if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
quickFlag = 0;
PackGame(boards[scratch]); // for appending end-of-game marker.
DisplayTitle("WinBoard");
idx++;
} while( id != '\0' );
}
-