/*
* gamelist.c -- Functions to manage a gamelist
*
- * Copyright 1995, 2009, 2010 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
ListGame *currentListGame = NULL;
int error;
int offset;
- char lastComment[MSG_SIZ];
+ char lastComment[MSG_SIZ], buf[MSG_SIZ];
GameListFree(&gameList);
yynewfile(f);
do {
yyboardindex = 0;
offset = yyoffset();
- cm = (ChessMove) yylex();
+ cm = (ChessMove) Myylex();
switch (cm) {
case GNUChessGame:
if ((error = GameListNewGame(¤tListGame))) {
do {
yyboardindex = 1;
offset = yyoffset();
- cm = (ChessMove) yylex();
+ cm = (ChessMove) Myylex();
if (cm == PGNTag) {
ParsePGNTag(yy_text, ¤tListGame->gameInfo);
}
default:
break;
}
+ if(gameNumber % 1000 == 0) {
+ snprintf(buf, MSG_SIZ,"Reading game file (%d)", gameNumber);
+ DisplayTitle(buf);
+ }
}
while (cm != (ChessMove) 0);
-
if (appData.debugMode) {
for (currentListGame = (ListGame *) gameList.head;
currentListGame->node.succ;
}
}
+ DisplayTitle("WinBoard");
rewind(f);
yyskipmoves = FALSE;
return 0;
return ret;
}
-
// --------------------------------------- Game-List options dialog --------------------------------------
// back-end