-/*\r
- * gamelist.c -- Functions to manage a gamelist\r
- * XBoard $Id: gamelist.c,v 2.1 2003/10/27 19:21:00 mann Exp $\r
- *\r
- * Copyright 1995 Free Software Foundation, Inc.\r
- *\r
- * ------------------------------------------------------------------------\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program; if not, write to the Free Software\r
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.\r
- * ------------------------------------------------------------------------\r
- */\r
-\r
-#include "config.h"\r
-\r
-#include <stdio.h>\r
-#include <errno.h>\r
-#if STDC_HEADERS\r
-# include <stdlib.h>\r
-# include <string.h>\r
-#else /* not STDC_HEADERS */\r
-# if HAVE_STRING_H\r
-# include <string.h>\r
-# else /* not HAVE_STRING_H */\r
-# include <strings.h>\r
-# endif /* not HAVE_STRING_H */\r
-#endif /* not STDC_HEADERS */\r
-\r
-#include "common.h"\r
-#include "frontend.h"\r
-#include "backend.h"\r
-#include "parser.h"\r
-\r
-\r
-/* Variables\r
- */\r
-List gameList;\r
-\r
-\r
-/* Local function prototypes\r
- */\r
-static void GameListDeleteGame P((ListGame *));\r
-static ListGame *GameListCreate P((void));\r
-static void GameListFree P((List *));\r
-static int GameListNewGame P((ListGame **));\r
-\r
-/* Delete a ListGame; implies removint it from a list.\r
- */\r
-static void GameListDeleteGame(listGame)\r
- ListGame *listGame;\r
-{\r
- if (listGame) {\r
- if (listGame->gameInfo.event) free(listGame->gameInfo.event);\r
- if (listGame->gameInfo.site) free(listGame->gameInfo.site);\r
- if (listGame->gameInfo.date) free(listGame->gameInfo.date);\r
- if (listGame->gameInfo.round) free(listGame->gameInfo.round);\r
- if (listGame->gameInfo.white) free(listGame->gameInfo.white);\r
- if (listGame->gameInfo.black) free(listGame->gameInfo.black);\r
- if (listGame->gameInfo.fen) free(listGame->gameInfo.fen);\r
- if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);\r
- if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);\r
- if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);\r
- if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);\r
- ListNodeFree((ListNode *) listGame);\r
- }\r
-}\r
-\r
-\r
-/* Free the previous list of games.\r
- */\r
-static void GameListFree(gameList)\r
- List *gameList;\r
-{\r
- while (!ListEmpty(gameList))\r
- {\r
- GameListDeleteGame((ListGame *) gameList->head);\r
- }\r
-}\r
-\r
-\r
-\r
-/* Initialize a new GameInfo structure.\r
- */\r
-void GameListInitGameInfo(gameInfo)\r
- GameInfo *gameInfo;\r
-{\r
- gameInfo->event = NULL;\r
- gameInfo->site = NULL;\r
- gameInfo->date = NULL;\r
- gameInfo->round = NULL;\r
- gameInfo->white = NULL;\r
- gameInfo->black = NULL;\r
- gameInfo->result = GameUnfinished;\r
- gameInfo->fen = NULL;\r
- gameInfo->resultDetails = NULL;\r
- gameInfo->timeControl = NULL;\r
- gameInfo->extraTags = NULL;\r
- gameInfo->whiteRating = -1; /* unknown */\r
- gameInfo->blackRating = -1; /* unknown */\r
- gameInfo->variant = VariantNormal;\r
- gameInfo->outOfBook = NULL;\r
-}\r
-\r
-\r
-/* Create empty ListGame; returns ListGame or NULL, if out of memory.\r
- *\r
- * Note, that the ListGame is *not* added to any list\r
- */\r
-static ListGame *GameListCreate()\r
-\r
-{\r
- ListGame *listGame;\r
-\r
- if ((listGame = (ListGame *) ListNodeCreate(sizeof(*listGame)))) {\r
- GameListInitGameInfo(&listGame->gameInfo);\r
- }\r
- return(listGame);\r
-}\r
-\r
-\r
-/* Creates a new game for the gamelist.\r
- */\r
-static int GameListNewGame(listGamePtr)\r
- ListGame **listGamePtr;\r
-{\r
- if (!(*listGamePtr = (ListGame *) GameListCreate())) {\r
- GameListFree(&gameList);\r
- return(ENOMEM);\r
- }\r
- ListAddTail(&gameList, (ListNode *) *listGamePtr);\r
- return(0);\r
-}\r
-\r
-\r
-/* Build the list of games in the open file f.\r
- * Returns 0 for success or error number.\r
- */\r
-int GameListBuild(f)\r
- FILE *f;\r
-{\r
- ChessMove cm, lastStart;\r
- int gameNumber;\r
- ListGame *currentListGame = NULL;\r
- int error;\r
- int offset;\r
-\r
- GameListFree(&gameList);\r
- yynewfile(f);\r
- gameNumber = 0;\r
-\r
- lastStart = (ChessMove) 0;\r
- yyskipmoves = FALSE;\r
- do {\r
- yyboardindex = 0;\r
- offset = yyoffset();\r
- cm = (ChessMove) yylex();\r
- switch (cm) {\r
- case GNUChessGame:\r
- if ((error = GameListNewGame(¤tListGame))) {\r
- rewind(f);\r
- yyskipmoves = FALSE;\r
- return(error);\r
- }\r
- currentListGame->number = ++gameNumber;\r
- currentListGame->offset = offset;\r
- if (currentListGame->gameInfo.event != NULL) {\r
- free(currentListGame->gameInfo.event);\r
- }\r
- currentListGame->gameInfo.event = StrSave(yy_text);\r
- lastStart = cm;\r
- break;\r
- case XBoardGame:\r
- lastStart = cm;\r
- break;\r
- case MoveNumberOne:\r
- switch (lastStart) {\r
- case GNUChessGame:\r
- break; /* ignore */\r
- case PGNTag:\r
- lastStart = cm;\r
- break; /* Already started */\r
- case (ChessMove) 0:\r
- case MoveNumberOne:\r
- case XBoardGame:\r
- if ((error = GameListNewGame(¤tListGame))) {\r
- rewind(f);\r
- yyskipmoves = FALSE;\r
- return(error);\r
- }\r
- currentListGame->number = ++gameNumber;\r
- currentListGame->offset = offset;\r
- lastStart = cm;\r
- break;\r
- default:\r
- break; /* impossible */\r
- }\r
- break;\r
- case PGNTag:\r
- lastStart = cm;\r
- if ((error = GameListNewGame(¤tListGame))) {\r
- rewind(f);\r
- yyskipmoves = FALSE;\r
- return(error);\r
- }\r
- currentListGame->number = ++gameNumber;\r
- currentListGame->offset = offset;\r
- ParsePGNTag(yy_text, ¤tListGame->gameInfo);\r
- do {\r
- yyboardindex = 1;\r
- offset = yyoffset();\r
- cm = (ChessMove) yylex();\r
- if (cm == PGNTag) {\r
- ParsePGNTag(yy_text, ¤tListGame->gameInfo);\r
- }\r
- } while (cm == PGNTag || cm == Comment);\r
- break;\r
- case NormalMove:\r
- /* Allow the first game to start with an unnumbered move */\r
- yyskipmoves = TRUE;\r
- if (lastStart == (ChessMove) 0) {\r
- if ((error = GameListNewGame(¤tListGame))) {\r
- rewind(f);\r
- yyskipmoves = FALSE;\r
- return(error);\r
- }\r
- currentListGame->number = ++gameNumber;\r
- currentListGame->offset = offset;\r
- lastStart = MoveNumberOne;\r
- }\r
- break;\r
- default:\r
- break;\r
- }\r
- }\r
- while (cm != (ChessMove) 0);\r
-\r
-\r
- if (appData.debugMode) {\r
- for (currentListGame = (ListGame *) gameList.head;\r
- currentListGame->node.succ;\r
- currentListGame = (ListGame *) currentListGame->node.succ) {\r
-\r
- fprintf(debugFP, "Parsed game number %d, offset %ld:\n",\r
- currentListGame->number, currentListGame->offset);\r
- PrintPGNTags(debugFP, ¤tListGame->gameInfo);\r
- }\r
- }\r
-\r
- rewind(f);\r
- yyskipmoves = FALSE;\r
- return 0;\r
-}\r
-\r
-\r
-/* Clear an existing GameInfo structure.\r
- */\r
-void ClearGameInfo(gameInfo)\r
- GameInfo *gameInfo;\r
-{\r
- if (gameInfo->event != NULL) {\r
- free(gameInfo->event);\r
- }\r
- if (gameInfo->site != NULL) {\r
- free(gameInfo->site);\r
- }\r
- if (gameInfo->date != NULL) {\r
- free(gameInfo->date);\r
- }\r
- if (gameInfo->round != NULL) {\r
- free(gameInfo->round);\r
- }\r
- if (gameInfo->white != NULL) {\r
- free(gameInfo->white);\r
- }\r
- if (gameInfo->black != NULL) {\r
- free(gameInfo->black);\r
- }\r
- if (gameInfo->resultDetails != NULL) {\r
- free(gameInfo->resultDetails);\r
- }\r
- if (gameInfo->fen != NULL) {\r
- free(gameInfo->fen);\r
- }\r
- if (gameInfo->timeControl != NULL) {\r
- free(gameInfo->timeControl);\r
- }\r
- if (gameInfo->extraTags != NULL) {\r
- free(gameInfo->extraTags);\r
- }\r
- if (gameInfo->outOfBook != NULL) {\r
- free(gameInfo->outOfBook);\r
- }\r
-\r
- GameListInitGameInfo(gameInfo);\r
-}\r
-\r
-/* [AS] Replaced by "dynamic" tag selection below */\r
-char *\r
-GameListLineOld(number, gameInfo)\r
- int number;\r
- GameInfo *gameInfo;\r
-{\r
- char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?\r
- gameInfo->event : gameInfo->site ? gameInfo->site : "?";\r
- char *white = gameInfo->white ? gameInfo->white : "?";\r
- char *black = gameInfo->black ? gameInfo->black : "?";\r
- char *date = gameInfo->date ? gameInfo->date : "?";\r
- int len = 10 + strlen(event) + 2 + strlen(white) + 1 + \r
- strlen(black) + 11 + strlen(date) + 1;\r
- char *ret = (char *) malloc(len);\r
- sprintf(ret, "%d. %s, %s-%s, %s, %s",\r
- number, event, white, black, PGNResult(gameInfo->result), date);\r
- return ret;\r
-}\r
-\r
-#define MAX_FIELD_LEN 64 /* To avoid overflowing the buffer */\r
-\r
-char * GameListLine( int number, GameInfo * gameInfo )\r
-{\r
- char buffer[1024];\r
- char * buf = buffer;\r
- char * glt = appData.gameListTags;\r
- \r
- buf += sprintf( buffer, "%d.", number );\r
-\r
- while( *glt != '\0' ) {\r
- *buf++ = ' ';\r
-\r
- switch( *glt ) {\r
- case GLT_EVENT:\r
- strncpy( buf, gameInfo->event ? gameInfo->event : "?", MAX_FIELD_LEN );\r
- break;\r
- case GLT_SITE:\r
- strncpy( buf, gameInfo->site ? gameInfo->site : "?", MAX_FIELD_LEN );\r
- break;\r
- case GLT_DATE:\r
- strncpy( buf, gameInfo->date ? gameInfo->date : "?", MAX_FIELD_LEN );\r
- break;\r
- case GLT_ROUND:\r
- strncpy( buf, gameInfo->round ? gameInfo->round : "?", MAX_FIELD_LEN );\r
- break;\r
- case GLT_PLAYERS:\r
- strncpy( buf, gameInfo->white ? gameInfo->white : "?", MAX_FIELD_LEN );\r
- buf[ MAX_FIELD_LEN-1 ] = '\0';\r
- buf += strlen( buf );\r
- *buf++ = '-';\r
- strncpy( buf, gameInfo->black ? gameInfo->black : "?", MAX_FIELD_LEN );\r
- break;\r
- case GLT_RESULT:\r
- strcpy( buf, PGNResult(gameInfo->result) );\r
- break;\r
- case GLT_WHITE_ELO:\r
- if( gameInfo->whiteRating > 0 )\r
- sprintf( buf, "%d", gameInfo->whiteRating );\r
- else\r
- strcpy( buf, "?" );\r
- break;\r
- case GLT_BLACK_ELO:\r
- if( gameInfo->blackRating > 0 )\r
- sprintf( buf, "%d", gameInfo->blackRating );\r
- else\r
- strcpy( buf, "?" );\r
- break;\r
- case GLT_TIME_CONTROL:\r
- strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );\r
- break;\r
- case GLT_VARIANT:\r
- break;\r
- case GLT_OUT_OF_BOOK:\r
- strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );\r
- break;\r
- default:\r
- break;\r
- }\r
-\r
- buf[MAX_FIELD_LEN-1] = '\0';\r
-\r
- buf += strlen( buf );\r
-\r
- glt++;\r
-\r
- if( *glt != '\0' ) {\r
- *buf++ = ',';\r
- }\r
- }\r
-\r
- *buf = '\0';\r
-\r
- return strdup( buffer );\r
-}\r
-\r
-char * GameListLineFull( int number, GameInfo * gameInfo )\r
-{\r
- char * event = gameInfo->event ? gameInfo->event : "?";\r
- char * site = gameInfo->site ? gameInfo->site : "?";\r
- char * white = gameInfo->white ? gameInfo->white : "?";\r
- char * black = gameInfo->black ? gameInfo->black : "?";\r
- char * round = gameInfo->round ? gameInfo->round : "?";\r
- char * date = gameInfo->date ? gameInfo->date : "?";\r
- char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";\r
- \r
- int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob);\r
-\r
- char *ret = (char *) malloc(len);\r
-\r
- sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"", number, event, site, round, white, black, PGNResult(gameInfo->result), date, oob );\r
-\r
- return ret;\r
-}\r
+/*
+ * gamelist.c -- Functions to manage a gamelist
+ *
+ * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
+ * Software Foundation, Inc.
+ *
+ * Enhancements Copyright 2005 Alessandro Scotti
+ *
+ * ------------------------------------------------------------------------
+ *
+ * GNU XBoard is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
+ *
+ * GNU XBoard is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://www.gnu.org/licenses/.
+ *
+ *------------------------------------------------------------------------
+ ** See the file ChangeLog for a revision history. */
+
+#include "config.h"
+
+#include <stdio.h>
+#include <errno.h>
+#if STDC_HEADERS
+# include <stdlib.h>
+# include <string.h>
+#else /* not STDC_HEADERS */
+# if HAVE_STRING_H
+# include <string.h>
+# else /* not HAVE_STRING_H */
+# include <strings.h>
+# endif /* not HAVE_STRING_H */
+#endif /* not STDC_HEADERS */
+
+#include "common.h"
+#include "frontend.h"
+#include "backend.h"
+#include "parser.h"
+#include "moves.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define _(s) (s)
+# define N_(s) s
+#endif
+
+
+/* Variables
+ */
+List gameList;
+extern Board initialPosition;
+extern int quickFlag;
+extern int movePtr;
+
+/* Local function prototypes
+ */
+static void GameListDeleteGame P((ListGame *));
+static ListGame *GameListCreate P((void));
+static void GameListFree P((List *));
+static int GameListNewGame P((ListGame **));
+
+/* [AS] Wildcard pattern matching */
+Boolean
+HasPattern (const char * text, const char * pattern)
+{
+ while( *pattern != '\0' ) {
+ if( *pattern == '*' ) {
+ while( *pattern == '*' ) {
+ pattern++;
+ }
+
+ if( *pattern == '\0' ) {
+ return TRUE;
+ }
+
+ while( *text != '\0' ) {
+ if( HasPattern( text, pattern ) ) {
+ return TRUE;
+ }
+ text++;
+ }
+ }
+ else if( (*pattern == *text) || ((*pattern == '?') && (*text != '\0')) ) {
+ pattern++;
+ text++;
+ continue;
+ }
+
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+Boolean
+SearchPattern (const char * text, const char * pattern)
+{
+ Boolean result = TRUE;
+
+ if( pattern != NULL && *pattern != '\0' ) {
+ if( *pattern == '*' ) {
+ result = HasPattern( text, pattern );
+ }
+ else {
+ result = FALSE;
+
+ while( *text != '\0' ) {
+ if( HasPattern( text, pattern ) ) {
+ result = TRUE;
+ break;
+ }
+ text++;
+ }
+ }
+ }
+
+ return result;
+}
+
+/* Delete a ListGame; implies removint it from a list.
+ */
+static void
+GameListDeleteGame (ListGame *listGame)
+{
+ if (listGame) {
+ if (listGame->gameInfo.event) free(listGame->gameInfo.event);
+ if (listGame->gameInfo.site) free(listGame->gameInfo.site);
+ if (listGame->gameInfo.date) free(listGame->gameInfo.date);
+ if (listGame->gameInfo.round) free(listGame->gameInfo.round);
+ if (listGame->gameInfo.white) free(listGame->gameInfo.white);
+ if (listGame->gameInfo.black) free(listGame->gameInfo.black);
+ if (listGame->gameInfo.fen) free(listGame->gameInfo.fen);
+ if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);
+ if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);
+ if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);
+ if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);
+ ListNodeFree((ListNode *) listGame);
+ }
+}
+
+
+/* Free the previous list of games.
+ */
+static void
+GameListFree (List *gameList)
+{
+ while (!ListEmpty(gameList))
+ {
+ GameListDeleteGame((ListGame *) gameList->head);
+ }
+}
+
+
+
+/* Initialize a new GameInfo structure.
+ */
+void
+GameListInitGameInfo (GameInfo *gameInfo)
+{
+ gameInfo->event = NULL;
+ gameInfo->site = NULL;
+ gameInfo->date = NULL;
+ gameInfo->round = NULL;
+ gameInfo->white = NULL;
+ gameInfo->black = NULL;
+ gameInfo->result = GameUnfinished;
+ gameInfo->fen = NULL;
+ gameInfo->resultDetails = NULL;
+ gameInfo->timeControl = NULL;
+ gameInfo->extraTags = NULL;
+ gameInfo->whiteRating = -1; /* unknown */
+ gameInfo->blackRating = -1; /* unknown */
+ gameInfo->variant = VariantNormal;
+ gameInfo->variantName = NULL;
+ gameInfo->outOfBook = NULL;
+ gameInfo->resultDetails = NULL;
+}
+
+
+/* Create empty ListGame; returns ListGame or NULL, if out of memory.
+ *
+ * Note, that the ListGame is *not* added to any list
+ */
+static ListGame *
+GameListCreate ()
+{
+ ListGame *listGame;
+
+ if ((listGame = (ListGame *) ListNodeCreate(sizeof(*listGame)))) {
+ GameListInitGameInfo(&listGame->gameInfo);
+ }
+ return(listGame);
+}
+
+
+/* Creates a new game for the gamelist.
+ */
+static int
+GameListNewGame (ListGame **listGamePtr)
+{
+ if (!(*listGamePtr = (ListGame *) GameListCreate())) {
+ GameListFree(&gameList);
+ return(ENOMEM);
+ }
+ ListAddTail(&gameList, (ListNode *) *listGamePtr);
+ return(0);
+}
+
+
+/* Build the list of games in the open file f.
+ * Returns 0 for success or error number.
+ */
+int
+GameListBuild (FILE *f)
+{
+ ChessMove cm, lastStart;
+ int gameNumber;
+ ListGame *currentListGame = NULL;
+ int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
+ int offset;
+ char lastComment[MSG_SIZ], buf[MSG_SIZ];
+ TimeMark t, t2;
+
+ GetTimeMark(&t);
+ GameListFree(&gameList);
+ yynewfile(f);
+ gameNumber = 0;
+ movePtr = 0;
+
+ lastStart = (ChessMove) 0;
+ yyskipmoves = FALSE;
+ do {
+ yyboardindex = scratch;
+ offset = yyoffset();
+ quickFlag = plyNr + 1;
+ cm = (ChessMove) Myylex();
+ switch (cm) {
+ case GNUChessGame:
+ if ((error = GameListNewGame(¤tListGame))) {
+ rewind(f);
+ yyskipmoves = FALSE;
+ return(error);
+ }
+ currentListGame->number = ++gameNumber;
+ currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
+ if (currentListGame->gameInfo.event != NULL) {
+ free(currentListGame->gameInfo.event);
+ }
+ currentListGame->gameInfo.event = StrSave(yy_text);
+ lastStart = cm;
+ break;
+ case XBoardGame:
+ lastStart = cm;
+ break;
+ case MoveNumberOne:
+ switch (lastStart) {
+ case GNUChessGame:
+ break; /* ignore */
+ case PGNTag:
+ lastStart = cm;
+ break; /* Already started */
+ case (ChessMove) 0:
+ case MoveNumberOne:
+ case XBoardGame:
+ if ((error = GameListNewGame(¤tListGame))) {
+ rewind(f);
+ yyskipmoves = FALSE;
+ return(error);
+ }
+ currentListGame->number = ++gameNumber;
+ currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
+ lastStart = cm;
+ break;
+ default:
+ break; /* impossible */
+ }
+ break;
+ case PGNTag:
+ lastStart = cm;
+ if ((error = GameListNewGame(¤tListGame))) {
+ rewind(f);
+ yyskipmoves = FALSE;
+ return(error);
+ }
+ currentListGame->number = ++gameNumber;
+ currentListGame->offset = offset;
+ ParsePGNTag(yy_text, ¤tListGame->gameInfo);
+ do {
+ yyboardindex = 1;
+ offset = yyoffset();
+ cm = (ChessMove) Myylex();
+ if (cm == PGNTag) {
+ ParsePGNTag(yy_text, ¤tListGame->gameInfo);
+ }
+ } while (cm == PGNTag || cm == Comment);
+ if(1) {
+ int btm=0;
+ if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen, FALSE);
+ else CopyBoard(boards[scratch], initialPosition);
+ plyNr = (btm != 0);
+ currentListGame->moves = PackGame(boards[scratch]);
+ }
+ if(cm != NormalMove) break;
+ case IllegalMove:
+ if(appData.testLegality) break;
+ case NormalMove:
+ /* Allow the first game to start with an unnumbered move */
+ yyskipmoves = FALSE;
+ if (lastStart == (ChessMove) 0) {
+ if ((error = GameListNewGame(¤tListGame))) {
+ rewind(f);
+ yyskipmoves = FALSE;
+ return(error);
+ }
+ currentListGame->number = ++gameNumber;
+ currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
+ lastStart = MoveNumberOne;
+ }
+ case WhiteCapturesEnPassant:
+ case BlackCapturesEnPassant:
+ case WhitePromotion:
+ case BlackPromotion:
+ case WhiteNonPromotion:
+ case BlackNonPromotion:
+ case WhiteKingSideCastle:
+ case WhiteQueenSideCastle:
+ case BlackKingSideCastle:
+ case BlackQueenSideCastle:
+ case WhiteKingSideCastleWild:
+ case WhiteQueenSideCastleWild:
+ case BlackKingSideCastleWild:
+ case BlackQueenSideCastleWild:
+ case WhiteHSideCastleFR:
+ case WhiteASideCastleFR:
+ case BlackHSideCastleFR:
+ case BlackASideCastleFR:
+ fromX = currentMoveString[0] - AAA;
+ fromY = currentMoveString[1] - ONE;
+ toX = currentMoveString[2] - AAA;
+ toY = currentMoveString[3] - ONE;
+ plyNr++;
+ ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
+ if(currentListGame && currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
+ break;
+ case WhiteWins: // [HGM] rescom: save last comment as result details
+ case BlackWins:
+ case GameIsDrawn:
+ case GameUnfinished:
+ if(!currentListGame) break;
+ if(currentListGame->gameInfo.result == GameUnfinished)
+ currentListGame->gameInfo.result = cm; // correct result tag with actual result
+ if (currentListGame->gameInfo.resultDetails != NULL) {
+ free(currentListGame->gameInfo.resultDetails);
+ }
+ if(yy_text[0] == '{') {
+ char *p;
+ safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
+ if((p = strchr(lastComment, '}'))) *p = 0;
+ currentListGame->gameInfo.resultDetails = StrSave(lastComment);
+ }
+ break;
+ default:
+ break;
+ }
+ if(gameNumber % 1000 == 0) {
+ snprintf(buf, MSG_SIZ, _("Reading game file (%d)"), gameNumber);
+ DisplayTitle(buf); DoEvents();
+ }
+ }
+ while (cm != (ChessMove) 0);
+
+ if(currentListGame) {
+ if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);
+
+ if (appData.debugMode) {
+ for (currentListGame = (ListGame *) gameList.head;
+ currentListGame->node.succ;
+ currentListGame = (ListGame *) currentListGame->node.succ) {
+
+ fprintf(debugFP, "Parsed game number %d, offset %ld:\n",
+ currentListGame->number, currentListGame->offset);
+ PrintPGNTags(debugFP, ¤tListGame->gameInfo);
+ }
+ }
+ }
+ if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
+ quickFlag = 0;
+ PackGame(boards[scratch]); // for appending end-of-game marker.
+ DisplayTitle("WinBoard");
+ rewind(f);
+ yyskipmoves = FALSE;
+ return 0;
+}
+
+
+/* Clear an existing GameInfo structure.
+ */
+void
+ClearGameInfo (GameInfo *gameInfo)
+{
+ if (gameInfo->event != NULL) {
+ free(gameInfo->event);
+ }
+ if (gameInfo->site != NULL) {
+ free(gameInfo->site);
+ }
+ if (gameInfo->date != NULL) {
+ free(gameInfo->date);
+ }
+ if (gameInfo->round != NULL) {
+ free(gameInfo->round);
+ }
+ if (gameInfo->white != NULL) {
+ free(gameInfo->white);
+ }
+ if (gameInfo->black != NULL) {
+ free(gameInfo->black);
+ }
+ if (gameInfo->resultDetails != NULL) {
+ free(gameInfo->resultDetails);
+ }
+ if (gameInfo->fen != NULL) {
+ free(gameInfo->fen);
+ }
+ if (gameInfo->timeControl != NULL) {
+ free(gameInfo->timeControl);
+ }
+ if (gameInfo->extraTags != NULL) {
+ free(gameInfo->extraTags);
+ }
+ if (gameInfo->variantName != NULL) {
+ free(gameInfo->variantName);
+ }
+ if (gameInfo->outOfBook != NULL) {
+ free(gameInfo->outOfBook);
+ }
+ GameListInitGameInfo(gameInfo);
+}
+
+/* [AS] Replaced by "dynamic" tag selection below */
+char *
+GameListLineOld (int number, GameInfo *gameInfo)
+{
+ char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
+ gameInfo->event : gameInfo->site ? gameInfo->site : "?";
+ char *white = gameInfo->white ? gameInfo->white : "?";
+ char *black = gameInfo->black ? gameInfo->black : "?";
+ char *date = gameInfo->date ? gameInfo->date : "?";
+ int len = 10 + strlen(event) + 2 + strlen(white) + 1 +
+ strlen(black) + 11 + strlen(date) + 1;
+ char *ret = (char *) malloc(len);
+ sprintf(ret, "%d. %s, %s-%s, %s, %s",
+ number, event, white, black, PGNResult(gameInfo->result), date);
+ return ret;
+}
+
+#define MAX_FIELD_LEN 80 /* To avoid overflowing the buffer */
+
+char *
+GameListLine (int number, GameInfo * gameInfo)
+{
+ char buffer[2*MSG_SIZ];
+ char * buf = buffer;
+ char * glt = appData.gameListTags;
+
+ buf += sprintf( buffer, "%d.", number );
+
+ while( *glt != '\0' ) {
+ *buf++ = ' ';
+
+ switch( *glt ) {
+ case GLT_EVENT:
+ strncpy( buf, gameInfo->event ? gameInfo->event : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_SITE:
+ strncpy( buf, gameInfo->site ? gameInfo->site : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_DATE:
+ strncpy( buf, gameInfo->date ? gameInfo->date : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_ROUND:
+ strncpy( buf, gameInfo->round ? gameInfo->round : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_PLAYERS:
+ strncpy( buf, gameInfo->white ? gameInfo->white : "?", MAX_FIELD_LEN );
+ buf[ MAX_FIELD_LEN-1 ] = '\0';
+ buf += strlen( buf );
+ *buf++ = '-';
+ strncpy( buf, gameInfo->black ? gameInfo->black : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_RESULT:
+ safeStrCpy( buf, PGNResult(gameInfo->result), 2*MSG_SIZ );
+ break;
+ case GLT_WHITE_ELO:
+ if( gameInfo->whiteRating > 0 )
+ sprintf( buf, "%d", gameInfo->whiteRating );
+ else
+ safeStrCpy( buf, "?" , 2*MSG_SIZ);
+ break;
+ case GLT_BLACK_ELO:
+ if( gameInfo->blackRating > 0 )
+ sprintf( buf, "%d", gameInfo->blackRating );
+ else
+ safeStrCpy( buf, "?" , 2*MSG_SIZ);
+ break;
+ case GLT_TIME_CONTROL:
+ strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_VARIANT:
+ strncpy( buf, gameInfo->variantName ? gameInfo->variantName : VariantName(gameInfo->variant), MAX_FIELD_LEN );
+// strncpy( buf, VariantName(gameInfo->variant), MAX_FIELD_LEN );
+ break;
+ case GLT_OUT_OF_BOOK:
+ strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_RESULT_COMMENT:
+ strncpy( buf, gameInfo->resultDetails ? gameInfo->resultDetails : "res?", MAX_FIELD_LEN );
+ break;
+ default:
+ break;
+ }
+
+ buf[MAX_FIELD_LEN-1] = '\0';
+
+ buf += strlen( buf );
+
+ glt++;
+
+ if( *glt != '\0' ) {
+ *buf++ = ',';
+ }
+ }
+
+ *buf = '\0';
+
+ return strdup( buffer );
+}
+
+char *
+GameListLineFull (int number, GameInfo * gameInfo)
+{
+ char * event = gameInfo->event ? gameInfo->event : "?";
+ char * site = gameInfo->site ? gameInfo->site : "?";
+ char * white = gameInfo->white ? gameInfo->white : "?";
+ char * black = gameInfo->black ? gameInfo->black : "?";
+ char * round = gameInfo->round ? gameInfo->round : "?";
+ char * date = gameInfo->date ? gameInfo->date : "?";
+ char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";
+ char * reason = gameInfo->resultDetails ? gameInfo->resultDetails : "";
+
+ int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob) + strlen(reason);
+
+ char *ret = (char *) malloc(len);
+
+ sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"",
+ number, event, site, round, white, black, PGNResult(gameInfo->result), reason, date, oob );
+
+ return ret;
+}
+// --------------------------------------- Game-List options dialog --------------------------------------
+
+// back-end
+typedef struct {
+ char id;
+ char * name;
+} GLT_Item;
+
+// back-end: translation table tag id-char <-> full tag name
+static GLT_Item GLT_ItemInfo[] = {
+ { GLT_EVENT, "Event" },
+ { GLT_SITE, "Site" },
+ { GLT_DATE, "Date" },
+ { GLT_ROUND, "Round" },
+ { GLT_PLAYERS, "Players" },
+ { GLT_RESULT, "Result" },
+ { GLT_WHITE_ELO, "White Rating" },
+ { GLT_BLACK_ELO, "Black Rating" },
+ { GLT_TIME_CONTROL,"Time Control" },
+ { GLT_VARIANT, "Variant" },
+ { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK },
+ { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom
+ { 0, 0 }
+};
+
+char lpUserGLT[LPUSERGLT_SIZE];
+
+// back-end: convert the tag id-char to a full tag name
+char *
+GLT_FindItem (char id)
+{
+ char * result = 0;
+
+ GLT_Item * list = GLT_ItemInfo;
+
+ while( list->id != 0 ) {
+ if( list->id == id ) {
+ result = list->name;
+ break;
+ }
+
+ list++;
+ }
+
+ return result;
+}
+
+// back-end: build the list of tag names
+void
+GLT_TagsToList (char *tags)
+{
+ char * pc = tags;
+
+ GLT_ClearList();
+
+ while( *pc ) {
+ GLT_AddToList( GLT_FindItem(*pc) );
+ pc++;
+ }
+
+ GLT_AddToList( " --- Hidden tags --- " );
+
+ pc = GLT_ALL_TAGS;
+
+ while( *pc ) {
+ if( strchr( tags, *pc ) == 0 ) {
+ GLT_AddToList( GLT_FindItem(*pc) );
+ }
+ pc++;
+ }
+
+ GLT_DeSelectList();
+}
+
+// back-end: retrieve item from dialog and translate to id-char
+char
+GLT_ListItemToTag (int index)
+{
+ char result = '\0';
+ char name[MSG_SIZ];
+
+ GLT_Item * list = GLT_ItemInfo;
+
+ if( GLT_GetFromList(index, name) ) {
+ while( list->id != 0 ) {
+ if( strcmp( list->name, name ) == 0 ) {
+ result = list->id;
+ break;
+ }
+
+ list++;
+ }
+ }
+
+ return result;
+}
+
+// back-end: add items id-chars one-by-one to temp tags string
+void
+GLT_ParseList ()
+{
+ char * pc = lpUserGLT;
+ int idx = 0;
+ char id;
+
+ do {
+ id = GLT_ListItemToTag( idx );
+ *pc++ = id;
+ idx++;
+ } while( id != '\0' );
+}