} while (cm == PGNTag || cm == Comment);
if(1) {
int btm=0;
- if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen);
+ if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen, FALSE);
else CopyBoard(boards[scratch], initialPosition);
plyNr = (btm != 0);
currentListGame->moves = PackGame(boards[scratch]);