Automatically adapt board format to FEN
[xboard.git] / gamelist.c
index dc84ecd..a96aeca 100644 (file)
@@ -305,7 +305,7 @@ GameListBuild (FILE *f)
            } while (cm == PGNTag || cm == Comment);
            if(1) {
                int btm=0;
-               if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen);
+               if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen, FALSE);
                else CopyBoard(boards[scratch], initialPosition);
                plyNr = (btm != 0);
                currentListGame->moves = PackGame(boards[scratch]);
@@ -392,7 +392,7 @@ GameListBuild (FILE *f)
        }
     }
   }
-GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t));
+    if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
     quickFlag = 0;
     PackGame(boards[scratch]); // for appending end-of-game marker.
     DisplayTitle("WinBoard");
@@ -672,4 +672,3 @@ GLT_ParseList ()
        idx++;
     } while( id != '\0' );
 }
-