/*
* gamelist.c -- Functions to manage a gamelist
- * XBoard $Id: gamelist.c,v 2.1 2003/10/27 19:21:00 mann Exp $
*
- * Copyright 1995 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
+ *
+ * Enhancements Copyright 2005 Alessandro Scotti
*
* ------------------------------------------------------------------------
- * This program is free software; you can redistribute it and/or modify
+ *
+ * GNU XBoard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * GNU XBoard is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
- * ------------------------------------------------------------------------
- */
+ * along with this program. If not, see http://www.gnu.org/licenses/.
+ *
+ *------------------------------------------------------------------------
+ ** See the file ChangeLog for a revision history. */
#include "config.h"
#include "frontend.h"
#include "backend.h"
#include "parser.h"
+#include "moves.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define _(s) (s)
+# define N_(s) s
+#endif
/* Variables
*/
List gameList;
-
+extern Board initialPosition;
+extern int quickFlag;
+extern int movePtr;
/* Local function prototypes
*/
static void GameListFree P((List *));
static int GameListNewGame P((ListGame **));
+/* [AS] Wildcard pattern matching */
+Boolean
+HasPattern (const char * text, const char * pattern)
+{
+ while( *pattern != '\0' ) {
+ if( *pattern == '*' ) {
+ while( *pattern == '*' ) {
+ pattern++;
+ }
+
+ if( *pattern == '\0' ) {
+ return TRUE;
+ }
+
+ while( *text != '\0' ) {
+ if( HasPattern( text, pattern ) ) {
+ return TRUE;
+ }
+ text++;
+ }
+ }
+ else if( (*pattern == *text) || ((*pattern == '?') && (*text != '\0')) ) {
+ pattern++;
+ text++;
+ continue;
+ }
+
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+Boolean
+SearchPattern (const char * text, const char * pattern)
+{
+ Boolean result = TRUE;
+
+ if( pattern != NULL && *pattern != '\0' ) {
+ if( *pattern == '*' ) {
+ result = HasPattern( text, pattern );
+ }
+ else {
+ result = FALSE;
+
+ while( *text != '\0' ) {
+ if( HasPattern( text, pattern ) ) {
+ result = TRUE;
+ break;
+ }
+ text++;
+ }
+ }
+ }
+
+ return result;
+}
+
/* Delete a ListGame; implies removint it from a list.
*/
-static void GameListDeleteGame(listGame)
- ListGame *listGame;
+static void
+GameListDeleteGame (ListGame *listGame)
{
if (listGame) {
if (listGame->gameInfo.event) free(listGame->gameInfo.event);
if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);
if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);
if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);
+ if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);
ListNodeFree((ListNode *) listGame);
}
}
/* Free the previous list of games.
*/
-static void GameListFree(gameList)
- List *gameList;
+static void
+GameListFree (List *gameList)
{
- while (!ListEmpty(gameList))
+ while (!ListEmpty(gameList))
{
GameListDeleteGame((ListGame *) gameList->head);
}
/* Initialize a new GameInfo structure.
*/
-void GameListInitGameInfo(gameInfo)
- GameInfo *gameInfo;
+void
+GameListInitGameInfo (GameInfo *gameInfo)
{
gameInfo->event = NULL;
gameInfo->site = NULL;
gameInfo->whiteRating = -1; /* unknown */
gameInfo->blackRating = -1; /* unknown */
gameInfo->variant = VariantNormal;
+ gameInfo->outOfBook = NULL;
+ gameInfo->resultDetails = NULL;
}
*
* Note, that the ListGame is *not* added to any list
*/
-static ListGame *GameListCreate()
-
+static ListGame *
+GameListCreate ()
{
ListGame *listGame;
/* Creates a new game for the gamelist.
*/
-static int GameListNewGame(listGamePtr)
- ListGame **listGamePtr;
+static int
+GameListNewGame (ListGame **listGamePtr)
{
if (!(*listGamePtr = (ListGame *) GameListCreate())) {
GameListFree(&gameList);
/* Build the list of games in the open file f.
* Returns 0 for success or error number.
*/
-int GameListBuild(f)
- FILE *f;
+int
+GameListBuild (FILE *f)
{
ChessMove cm, lastStart;
int gameNumber;
ListGame *currentListGame = NULL;
- int error;
+ int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
int offset;
+ char lastComment[MSG_SIZ], buf[MSG_SIZ];
+ TimeMark t, t2;
+ GetTimeMark(&t);
GameListFree(&gameList);
yynewfile(f);
gameNumber = 0;
+ movePtr = 0;
lastStart = (ChessMove) 0;
yyskipmoves = FALSE;
do {
- yyboardindex = 0;
+ yyboardindex = scratch;
offset = yyoffset();
- cm = (ChessMove) yylex();
+ quickFlag = plyNr + 1;
+ cm = (ChessMove) Myylex();
switch (cm) {
case GNUChessGame:
if ((error = GameListNewGame(¤tListGame))) {
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
if (currentListGame->gameInfo.event != NULL) {
free(currentListGame->gameInfo.event);
}
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
lastStart = cm;
break;
default:
do {
yyboardindex = 1;
offset = yyoffset();
- cm = (ChessMove) yylex();
+ cm = (ChessMove) Myylex();
if (cm == PGNTag) {
ParsePGNTag(yy_text, ¤tListGame->gameInfo);
}
} while (cm == PGNTag || cm == Comment);
- break;
+ if(1) {
+ int btm=0;
+ if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen);
+ else CopyBoard(boards[scratch], initialPosition);
+ plyNr = (btm != 0);
+ currentListGame->moves = PackGame(boards[scratch]);
+ }
+ if(cm != NormalMove) break;
+ case IllegalMove:
+ if(appData.testLegality) break;
case NormalMove:
/* Allow the first game to start with an unnumbered move */
- yyskipmoves = TRUE;
+ yyskipmoves = FALSE;
if (lastStart == (ChessMove) 0) {
if ((error = GameListNewGame(¤tListGame))) {
rewind(f);
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
lastStart = MoveNumberOne;
}
+ case WhiteCapturesEnPassant:
+ case BlackCapturesEnPassant:
+ case WhitePromotion:
+ case BlackPromotion:
+ case WhiteNonPromotion:
+ case BlackNonPromotion:
+ case WhiteKingSideCastle:
+ case WhiteQueenSideCastle:
+ case BlackKingSideCastle:
+ case BlackQueenSideCastle:
+ case WhiteKingSideCastleWild:
+ case WhiteQueenSideCastleWild:
+ case BlackKingSideCastleWild:
+ case BlackQueenSideCastleWild:
+ case WhiteHSideCastleFR:
+ case WhiteASideCastleFR:
+ case BlackHSideCastleFR:
+ case BlackASideCastleFR:
+ fromX = currentMoveString[0] - AAA;
+ fromY = currentMoveString[1] - ONE;
+ toX = currentMoveString[2] - AAA;
+ toY = currentMoveString[3] - ONE;
+ plyNr++;
+ ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
+ if(currentListGame && currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
+ break;
+ case WhiteWins: // [HGM] rescom: save last comment as result details
+ case BlackWins:
+ case GameIsDrawn:
+ case GameUnfinished:
+ if(!currentListGame) break;
+ if (currentListGame->gameInfo.resultDetails != NULL) {
+ free(currentListGame->gameInfo.resultDetails);
+ }
+ if(yy_text[0] == '{') {
+ char *p;
+ safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
+ if((p = strchr(lastComment, '}'))) *p = 0;
+ currentListGame->gameInfo.resultDetails = StrSave(lastComment);
+ }
break;
default:
break;
}
+ if(gameNumber % 1000 == 0) {
+ snprintf(buf, MSG_SIZ, _("Reading game file (%d)"), gameNumber);
+ DisplayTitle(buf);
+ }
}
while (cm != (ChessMove) 0);
+ if(currentListGame) {
+ if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);
if (appData.debugMode) {
for (currentListGame = (ListGame *) gameList.head;
PrintPGNTags(debugFP, ¤tListGame->gameInfo);
}
}
-
+ }
+GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t));
+ quickFlag = 0;
+ PackGame(boards[scratch]); // for appending end-of-game marker.
+ DisplayTitle("WinBoard");
rewind(f);
yyskipmoves = FALSE;
return 0;
/* Clear an existing GameInfo structure.
*/
-void ClearGameInfo(gameInfo)
- GameInfo *gameInfo;
+void
+ClearGameInfo (GameInfo *gameInfo)
{
if (gameInfo->event != NULL) {
free(gameInfo->event);
if (gameInfo->extraTags != NULL) {
free(gameInfo->extraTags);
}
-
+ if (gameInfo->outOfBook != NULL) {
+ free(gameInfo->outOfBook);
+ }
GameListInitGameInfo(gameInfo);
}
+/* [AS] Replaced by "dynamic" tag selection below */
char *
-GameListLine(number, gameInfo)
- int number;
- GameInfo *gameInfo;
+GameListLineOld (int number, GameInfo *gameInfo)
{
char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
gameInfo->event : gameInfo->site ? gameInfo->site : "?";
char *white = gameInfo->white ? gameInfo->white : "?";
char *black = gameInfo->black ? gameInfo->black : "?";
char *date = gameInfo->date ? gameInfo->date : "?";
- int len = 10 + strlen(event) + 2 + strlen(white) + 1 +
+ int len = 10 + strlen(event) + 2 + strlen(white) + 1 +
strlen(black) + 11 + strlen(date) + 1;
char *ret = (char *) malloc(len);
sprintf(ret, "%d. %s, %s-%s, %s, %s",
return ret;
}
+#define MAX_FIELD_LEN 80 /* To avoid overflowing the buffer */
+
+char *
+GameListLine (int number, GameInfo * gameInfo)
+{
+ char buffer[2*MSG_SIZ];
+ char * buf = buffer;
+ char * glt = appData.gameListTags;
+
+ buf += sprintf( buffer, "%d.", number );
+
+ while( *glt != '\0' ) {
+ *buf++ = ' ';
+
+ switch( *glt ) {
+ case GLT_EVENT:
+ strncpy( buf, gameInfo->event ? gameInfo->event : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_SITE:
+ strncpy( buf, gameInfo->site ? gameInfo->site : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_DATE:
+ strncpy( buf, gameInfo->date ? gameInfo->date : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_ROUND:
+ strncpy( buf, gameInfo->round ? gameInfo->round : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_PLAYERS:
+ strncpy( buf, gameInfo->white ? gameInfo->white : "?", MAX_FIELD_LEN );
+ buf[ MAX_FIELD_LEN-1 ] = '\0';
+ buf += strlen( buf );
+ *buf++ = '-';
+ strncpy( buf, gameInfo->black ? gameInfo->black : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_RESULT:
+ safeStrCpy( buf, PGNResult(gameInfo->result), 2*MSG_SIZ );
+ break;
+ case GLT_WHITE_ELO:
+ if( gameInfo->whiteRating > 0 )
+ sprintf( buf, "%d", gameInfo->whiteRating );
+ else
+ safeStrCpy( buf, "?" , 2*MSG_SIZ);
+ break;
+ case GLT_BLACK_ELO:
+ if( gameInfo->blackRating > 0 )
+ sprintf( buf, "%d", gameInfo->blackRating );
+ else
+ safeStrCpy( buf, "?" , 2*MSG_SIZ);
+ break;
+ case GLT_TIME_CONTROL:
+ strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_VARIANT:
+ break;
+ case GLT_OUT_OF_BOOK:
+ strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );
+ break;
+ case GLT_RESULT_COMMENT:
+ strncpy( buf, gameInfo->resultDetails ? gameInfo->resultDetails : "res?", MAX_FIELD_LEN );
+ break;
+ default:
+ break;
+ }
+
+ buf[MAX_FIELD_LEN-1] = '\0';
+
+ buf += strlen( buf );
+
+ glt++;
+
+ if( *glt != '\0' ) {
+ *buf++ = ',';
+ }
+ }
+
+ *buf = '\0';
+
+ return strdup( buffer );
+}
+
+char *
+GameListLineFull (int number, GameInfo * gameInfo)
+{
+ char * event = gameInfo->event ? gameInfo->event : "?";
+ char * site = gameInfo->site ? gameInfo->site : "?";
+ char * white = gameInfo->white ? gameInfo->white : "?";
+ char * black = gameInfo->black ? gameInfo->black : "?";
+ char * round = gameInfo->round ? gameInfo->round : "?";
+ char * date = gameInfo->date ? gameInfo->date : "?";
+ char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";
+ char * reason = gameInfo->resultDetails ? gameInfo->resultDetails : "";
+
+ int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob) + strlen(reason);
+
+ char *ret = (char *) malloc(len);
+
+ sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"",
+ number, event, site, round, white, black, PGNResult(gameInfo->result), reason, date, oob );
+
+ return ret;
+}
+// --------------------------------------- Game-List options dialog --------------------------------------
+
+// back-end
+typedef struct {
+ char id;
+ char * name;
+} GLT_Item;
+
+// back-end: translation table tag id-char <-> full tag name
+static GLT_Item GLT_ItemInfo[] = {
+ { GLT_EVENT, "Event" },
+ { GLT_SITE, "Site" },
+ { GLT_DATE, "Date" },
+ { GLT_ROUND, "Round" },
+ { GLT_PLAYERS, "Players" },
+ { GLT_RESULT, "Result" },
+ { GLT_WHITE_ELO, "White Rating" },
+ { GLT_BLACK_ELO, "Black Rating" },
+ { GLT_TIME_CONTROL,"Time Control" },
+ { GLT_VARIANT, "Variant" },
+ { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK },
+ { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom
+ { 0, 0 }
+};
+
+char lpUserGLT[LPUSERGLT_SIZE];
+
+// back-end: convert the tag id-char to a full tag name
+char *
+GLT_FindItem (char id)
+{
+ char * result = 0;
+
+ GLT_Item * list = GLT_ItemInfo;
+
+ while( list->id != 0 ) {
+ if( list->id == id ) {
+ result = list->name;
+ break;
+ }
+
+ list++;
+ }
+
+ return result;
+}
+
+// back-end: build the list of tag names
+void
+GLT_TagsToList (char *tags)
+{
+ char * pc = tags;
+
+ GLT_ClearList();
+
+ while( *pc ) {
+ GLT_AddToList( GLT_FindItem(*pc) );
+ pc++;
+ }
+
+ GLT_AddToList( " --- Hidden tags --- " );
+
+ pc = GLT_ALL_TAGS;
+
+ while( *pc ) {
+ if( strchr( tags, *pc ) == 0 ) {
+ GLT_AddToList( GLT_FindItem(*pc) );
+ }
+ pc++;
+ }
+
+ GLT_DeSelectList();
+}
+
+// back-end: retrieve item from dialog and translate to id-char
+char
+GLT_ListItemToTag (int index)
+{
+ char result = '\0';
+ char name[MSG_SIZ];
+
+ GLT_Item * list = GLT_ItemInfo;
+
+ if( GLT_GetFromList(index, name) ) {
+ while( list->id != 0 ) {
+ if( strcmp( list->name, name ) == 0 ) {
+ result = list->id;
+ break;
+ }
+
+ list++;
+ }
+ }
+
+ return result;
+}
+
+// back-end: add items id-chars one-by-one to temp tags string
+void
+GLT_ParseList ()
+{
+ char * pc = lpUserGLT;
+ int idx = 0;
+ char id;
+
+ do {
+ id = GLT_ListItemToTag( idx );
+ *pc++ = id;
+ idx++;
+ } while( id != '\0' );
+}