static void GameListFree P((List *));
static int GameListNewGame P((ListGame **));
+/* [AS] Wildcard pattern matching */
+Boolean
+HasPattern( const char * text, const char * pattern )
+{
+ while( *pattern != '\0' ) {
+ if( *pattern == '*' ) {
+ while( *pattern == '*' ) {
+ pattern++;
+ }
+
+ if( *pattern == '\0' ) {
+ return TRUE;
+ }
+
+ while( *text != '\0' ) {
+ if( HasPattern( text, pattern ) ) {
+ return TRUE;
+ }
+ text++;
+ }
+ }
+ else if( (*pattern == *text) || ((*pattern == '?') && (*text != '\0')) ) {
+ pattern++;
+ text++;
+ continue;
+ }
+
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+Boolean
+SearchPattern( const char * text, const char * pattern )
+{
+ Boolean result = TRUE;
+
+ if( pattern != NULL && *pattern != '\0' ) {
+ if( *pattern == '*' ) {
+ result = HasPattern( text, pattern );
+ }
+ else {
+ result = FALSE;
+
+ while( *text != '\0' ) {
+ if( HasPattern( text, pattern ) ) {
+ result = TRUE;
+ break;
+ }
+ text++;
+ }
+ }
+ }
+
+ return result;
+}
+
/* Delete a ListGame; implies removint it from a list.
*/
static void GameListDeleteGame(listGame)
if (gameInfo->outOfBook != NULL) {
free(gameInfo->outOfBook);
}
- if (gameInfo->resultDetails != NULL) {
- free(gameInfo->resultDetails);
- }
-
GameListInitGameInfo(gameInfo);
}
return ret;
}
-#define MAX_FIELD_LEN 64 /* To avoid overflowing the buffer */
+#define MAX_FIELD_LEN 80 /* To avoid overflowing the buffer */
char * GameListLine( int number, GameInfo * gameInfo )
{
char * round = gameInfo->round ? gameInfo->round : "?";
char * date = gameInfo->date ? gameInfo->date : "?";
char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";
+ char * reason = gameInfo->resultDetails ? gameInfo->resultDetails : "";
- int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob);
+ int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob) + strlen(reason);
char *ret = (char *) malloc(len);
- sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"", number, event, site, round, white, black, PGNResult(gameInfo->result), date, oob );
+ sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"",
+ number, event, site, round, white, black, PGNResult(gameInfo->result), reason, date, oob );
return ret;
}