/*
* gamelist.c -- Functions to manage a gamelist
*
- * Copyright 1995, 2009, 2010, 2011 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
#include "frontend.h"
#include "backend.h"
#include "parser.h"
+#include "moves.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define _(s) (s)
+# define N_(s) s
+#endif
/* Variables
/* [AS] Wildcard pattern matching */
Boolean
-HasPattern( const char * text, const char * pattern )
+HasPattern (const char * text, const char * pattern)
{
while( *pattern != '\0' ) {
if( *pattern == '*' ) {
}
Boolean
-SearchPattern( const char * text, const char * pattern )
+SearchPattern (const char * text, const char * pattern)
{
Boolean result = TRUE;
/* Delete a ListGame; implies removint it from a list.
*/
-static void GameListDeleteGame(listGame)
- ListGame *listGame;
+static void
+GameListDeleteGame (ListGame *listGame)
{
if (listGame) {
if (listGame->gameInfo.event) free(listGame->gameInfo.event);
/* Free the previous list of games.
*/
-static void GameListFree(gameList)
- List *gameList;
+static void
+GameListFree (List *gameList)
{
- while (!ListEmpty(gameList))
+ while (!ListEmpty(gameList))
{
GameListDeleteGame((ListGame *) gameList->head);
}
/* Initialize a new GameInfo structure.
*/
-void GameListInitGameInfo(gameInfo)
- GameInfo *gameInfo;
+void
+GameListInitGameInfo (GameInfo *gameInfo)
{
gameInfo->event = NULL;
gameInfo->site = NULL;
gameInfo->whiteRating = -1; /* unknown */
gameInfo->blackRating = -1; /* unknown */
gameInfo->variant = VariantNormal;
+ gameInfo->variantName = NULL;
gameInfo->outOfBook = NULL;
gameInfo->resultDetails = NULL;
}
*
* Note, that the ListGame is *not* added to any list
*/
-static ListGame *GameListCreate()
-
+static ListGame *
+GameListCreate ()
{
ListGame *listGame;
/* Creates a new game for the gamelist.
*/
-static int GameListNewGame(listGamePtr)
- ListGame **listGamePtr;
+static int
+GameListNewGame (ListGame **listGamePtr)
{
if (!(*listGamePtr = (ListGame *) GameListCreate())) {
GameListFree(&gameList);
/* Build the list of games in the open file f.
* Returns 0 for success or error number.
*/
-int GameListBuild(f)
- FILE *f;
+int
+GameListBuild (FILE *f)
{
ChessMove cm, lastStart;
int gameNumber;
int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
int offset;
char lastComment[MSG_SIZ], buf[MSG_SIZ];
-struct {
- long sec; /* Assuming this is >= 32 bits */
- int ms; /* Assuming this is >= 16 bits */
-} t,t2; GetTimeMark(&t);
+ TimeMark t, t2;
+
+ GetTimeMark(&t);
GameListFree(&gameList);
yynewfile(f);
gameNumber = 0;
- quickFlag = 1;
+ movePtr = 0;
lastStart = (ChessMove) 0;
yyskipmoves = FALSE;
do {
- yyboardindex = scratch + (plyNr & 1);
+ yyboardindex = scratch;
offset = yyoffset();
+ quickFlag = plyNr + 1;
cm = (ChessMove) Myylex();
switch (cm) {
case GNUChessGame:
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
if (currentListGame->gameInfo.event != NULL) {
free(currentListGame->gameInfo.event);
}
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
lastStart = cm;
break;
default:
ParsePGNTag(yy_text, ¤tListGame->gameInfo);
}
} while (cm == PGNTag || cm == Comment);
- if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
+ if(1) {
+ int btm=0;
+ if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen, FALSE);
+ else CopyBoard(boards[scratch], initialPosition);
+ plyNr = (btm != 0);
+ currentListGame->moves = PackGame(boards[scratch]);
+ }
if(cm != NormalMove) break;
case IllegalMove:
if(appData.testLegality) break;
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
lastStart = MoveNumberOne;
}
case WhiteCapturesEnPassant:
fromY = currentMoveString[1] - ONE;
toX = currentMoveString[2] - AAA;
toY = currentMoveString[3] - ONE;
- CopyBoard(boards[scratch + (plyNr+1&1)], boards[scratch + (plyNr&1)]);
plyNr++;
- ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch + (plyNr&1)]);
- PackMove(fromX, fromY, toX, toY, currentMoveString[4]);
+ ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
+ if(currentListGame && currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
break;
case WhiteWins: // [HGM] rescom: save last comment as result details
case BlackWins:
case GameIsDrawn:
case GameUnfinished:
if(!currentListGame) break;
+ if(currentListGame->gameInfo.result == GameUnfinished)
+ currentListGame->gameInfo.result = cm; // correct result tag with actual result
if (currentListGame->gameInfo.resultDetails != NULL) {
free(currentListGame->gameInfo.resultDetails);
}
- if(yy_text[0] == '{') { char *p;
- safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
- if(p = strchr(lastComment, '}')) *p = 0;
- currentListGame->gameInfo.resultDetails = StrSave(lastComment);
+ if(yy_text[0] == '{') {
+ char *p;
+ safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
+ if((p = strchr(lastComment, '}'))) *p = 0;
+ currentListGame->gameInfo.resultDetails = StrSave(lastComment);
}
break;
default:
break;
}
if(gameNumber % 1000 == 0) {
- snprintf(buf, MSG_SIZ,"Reading game file (%d)", gameNumber);
- DisplayTitle(buf);
+ snprintf(buf, MSG_SIZ, _("Reading game file (%d)"), gameNumber);
+ DisplayTitle(buf); DoEvents();
}
}
while (cm != (ChessMove) 0);
+ if(currentListGame) {
+ if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);
+
if (appData.debugMode) {
for (currentListGame = (ListGame *) gameList.head;
currentListGame->node.succ;
PrintPGNTags(debugFP, ¤tListGame->gameInfo);
}
}
-GetTimeMark(&t2);printf("GameListBuild %d msec\n", SubtractTimeMarks(&t2,&t));
+ }
+ if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
quickFlag = 0;
+ PackGame(boards[scratch]); // for appending end-of-game marker.
DisplayTitle("WinBoard");
rewind(f);
yyskipmoves = FALSE;
/* Clear an existing GameInfo structure.
*/
-void ClearGameInfo(gameInfo)
- GameInfo *gameInfo;
+void
+ClearGameInfo (GameInfo *gameInfo)
{
if (gameInfo->event != NULL) {
free(gameInfo->event);
if (gameInfo->extraTags != NULL) {
free(gameInfo->extraTags);
}
+ if (gameInfo->variantName != NULL) {
+ free(gameInfo->variantName);
+ }
if (gameInfo->outOfBook != NULL) {
free(gameInfo->outOfBook);
}
/* [AS] Replaced by "dynamic" tag selection below */
char *
-GameListLineOld(number, gameInfo)
- int number;
- GameInfo *gameInfo;
+GameListLineOld (int number, GameInfo *gameInfo)
{
char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
gameInfo->event : gameInfo->site ? gameInfo->site : "?";
#define MAX_FIELD_LEN 80 /* To avoid overflowing the buffer */
-char * GameListLine( int number, GameInfo * gameInfo )
+char *
+GameListLine (int number, GameInfo * gameInfo)
{
char buffer[2*MSG_SIZ];
char * buf = buffer;
strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );
break;
case GLT_VARIANT:
+ strncpy( buf, gameInfo->variantName ? gameInfo->variantName : VariantName(gameInfo->variant), MAX_FIELD_LEN );
+// strncpy( buf, VariantName(gameInfo->variant), MAX_FIELD_LEN );
break;
case GLT_OUT_OF_BOOK:
strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );
return strdup( buffer );
}
-char * GameListLineFull( int number, GameInfo * gameInfo )
+char *
+GameListLineFull (int number, GameInfo * gameInfo)
{
char * event = gameInfo->event ? gameInfo->event : "?";
char * site = gameInfo->site ? gameInfo->site : "?";
char lpUserGLT[LPUSERGLT_SIZE];
// back-end: convert the tag id-char to a full tag name
-char * GLT_FindItem( char id )
+char *
+GLT_FindItem (char id)
{
char * result = 0;
// back-end: build the list of tag names
void
-GLT_TagsToList( char * tags )
+GLT_TagsToList (char *tags)
{
char * pc = tags;
// back-end: retrieve item from dialog and translate to id-char
char
-GLT_ListItemToTag( int index )
+GLT_ListItemToTag (int index)
{
char result = '\0';
char name[MSG_SIZ];
// back-end: add items id-chars one-by-one to temp tags string
void
-GLT_ParseList()
+GLT_ParseList ()
{
char * pc = lpUserGLT;
int idx = 0;
idx++;
} while( id != '\0' );
}
-