GameListFree(&gameList);
yynewfile(f);
gameNumber = 0;
+ movePtr = 0;
lastStart = (ChessMove) 0;
yyskipmoves = FALSE;
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
if (currentListGame->gameInfo.event != NULL) {
free(currentListGame->gameInfo.event);
}
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
lastStart = cm;
break;
default:
ParsePGNTag(yy_text, ¤tListGame->gameInfo);
}
} while (cm == PGNTag || cm == Comment);
- if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
+ if(1) {
+ int btm=0;
+ if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen);
+ else CopyBoard(boards[scratch], initialPosition);
+ plyNr = (btm != 0);
+ currentListGame->moves = PackGame(boards[scratch]);
+ }
if(cm != NormalMove) break;
case IllegalMove:
if(appData.testLegality) break;
}
currentListGame->number = ++gameNumber;
currentListGame->offset = offset;
+ if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
lastStart = MoveNumberOne;
}
case WhiteCapturesEnPassant:
toY = currentMoveString[3] - ONE;
plyNr++;
ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
- PackMove(fromX, fromY, toX, toY, currentMoveString[4]);
+ if(currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
break;
case WhiteWins: // [HGM] rescom: save last comment as result details
case BlackWins:
}
while (cm != (ChessMove) 0);
+ if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);
+
if (appData.debugMode) {
for (currentListGame = (ListGame *) gameList.head;
currentListGame->node.succ;
}
GetTimeMark(&t2);printf("GameListBuild %d msec\n", SubtractTimeMarks(&t2,&t));
quickFlag = 0;
+ PackGame(boards[scratch]); // for appending end-of-game marker.
DisplayTitle("WinBoard");
rewind(f);
yyskipmoves = FALSE;