}
while (u != square);
+#ifndef MINISHOGI
/* try a knight capture (using xside's knight moves) */
ptyp = ptype[side ^ 1][knight];
#endif
}
while (u != square);
+#endif /* MINISHOGI */
*blockable = true;
}
while (u != square);
+#ifndef MINISHOGI
/* try a lance capture (using xside's lance moves) */
ptyp = ptype[side ^ 1][lance];
}
}
while (u != square);
+#endif /* MINISHOGI */
return false;
}