}
-void
+static void
GetGame(void)
{
FILE *fd;
}
-void
+static void
SaveGame(void)
{
FILE *fd;
* xshogi wasn't defined -- wonder why?
*/
-void
+static void
GetXGame(void)
{
FILE *fd;
}
-void
+static void
SaveXGame(void)
{
FILE *fd;
}
-void
+static void
BookSave(void)
{
FILE *fd;
}
-void
+static void
FlagMove(char c)
{
switch(c)
* Undo the most recent half-move.
*/
-void
+static void
Undo(void)
{
short f, t;
}
-void
+static void
TestSpeed(void(*f)(short side, short ply,
short in_check, short blockable),
unsigned j)
}
-void
+static void
TestPSpeed(short(*f) (short side), unsigned j)
{
unsigned i;
}
-void
-SetOppTime(char *s)
+static void
+SetOppTime(char *time)
{
- char *time;
int m, t, sec;
sec = 0;
- time = &s[strlen("otime")];
t = (int)strtol(time, &time, 10);
if (*time == ':')
}
-void
-SetMachineTime(char *s)
+static void
+SetMachineTime(char *time)
{
- char *time;
int m, t, sec;
- time = &s[strlen("time")];
sec = 0;
t = (int)strtol(time, &time, 10);
}
else if (strcmp(s, "time") == 0)
{
- SetMachineTime(sx);
+ SetMachineTime(sx + strlen("time"));
}
else if (strcmp(s, "otime") == 0)
{
- SetOppTime(sx);
+ SetOppTime(sx + strlen("otime"));
}
else if (strcmp(s, "Awindow") == 0)
{