}
-void
+static void
GetGame(void)
{
FILE *fd;
}
-void
+static void
SaveGame(void)
{
FILE *fd;
* xshogi wasn't defined -- wonder why?
*/
-void
+static void
GetXGame(void)
{
FILE *fd;
}
-void
+static void
SaveXGame(void)
{
FILE *fd;
}
-void
+static void
BookSave(void)
{
FILE *fd;
}
-void
+static void
FlagMove(char c)
{
switch(c)
* Undo the most recent half-move.
*/
-void
+static void
Undo(void)
{
short f, t;
}
-void
+static void
TestSpeed(void(*f)(short side, short ply,
short in_check, short blockable),
unsigned j)
}
-void
+static void
TestPSpeed(short(*f) (short side), unsigned j)
{
unsigned i;
}
-void
+static void
SetOppTime(char *s)
{
char *time;
}
-void
+static void
SetMachineTime(char *s)
{
char *time;
* Process the user's command. If easy mode is OFF (the computer is thinking
* on opponents time) and the program is out of book, then make the 'hint'
* move on the board and call SelectMove() to find a response. The user
- * terminates the search by entering ^C (quit siqnal) before entering a
- * command. If the opponent does not make the hint move, then set Sdepth to
- * zero.
+ * terminates the search by entering a command. If the opponent does not make
+ * the hint move, then set Sdepth to zero.
*/
void
InputCommand(char *command)
{
- int eof = 0;
short have_shown_prompt = false;
short ok, done, is_move = false;
unsigned short mv;
#endif /* QUIETBACKGROUND */
if (command == NULL) {
- if (NOT_CURSES)
- s[0] = '\0';
-
- eof = dsp->GetString(sx);
+ int eof = dsp->GetString(sx);
+ if (eof)
+ dsp->ExitShogi();
} else {
strcpy(sx, command);
done = true;
}
- sscanf(sx, "%s", s);
-
- if (eof)
- dsp->ExitShogi();
-
- if (s[0] == '\0')
+ /* extract first word */
+ if (sscanf(sx, "%s", s) < 1)
continue;
if (strcmp(s, "bd") == 0) /* bd -- display board */