void Curses_DoDebug(void);
void Curses_DoTable(short table[NO_SQUARES]);
void Curses_EditBoard(void);
-void Curses_ElapsedTime(ElapsedTime_mode iop);
void Curses_ExitShogi(void);
void Curses_GiveHint(void);
void Curses_Initialize(void);
void Curses_ShowNodeCnt(long NodeCnt);
void Curses_OutputMove(void);
+void Curses_PollForInput(void);
void Curses_SearchStartStuff(short side);
void Curses_SelectLevel(char *sx);
void Curses_SetContempt(void);
void Curses_ShowGameType(void);
void Curses_ShowLine(unsigned short *bstline);
void Curses_ShowMessage(char *s);
-void Curses_AlwaysShowMessage(const char *format, ...);
-void Curses_Printf(const char *format, ...);
+void Curses_AlwaysShowMessage(const char *format, va_list ap);
+void Curses_Printf(const char *format, va_list ap);
void Curses_doRequestInputString(const char* fmt, char* buffer);
int Curses_GetString(char* sx);
void Curses_SetupBoard(void);
void Curses_ShowSidetoMove(void);
void Curses_ShowStage(void);
void Curses_TerminateSearch(int sig);
+void Curses_UpdateClocks(void);
void Curses_UpdateDisplay(short f, short t, short redraw, short isspec);
void Curses_help(void);