* FILE: eval.c
*
* ----------------------------------------------------------------------
- * Copyright (c) 1993, 1994, 1995 Matthias Mutz
- * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
*
- * GNU SHOGI is based on GNU CHESS
+ * Copyright (c) 2012 Free Software Foundation
*
- * Copyright (c) 1988, 1989, 1990 John Stanback
- * Copyright (c) 1992 Free Software Foundation
+ * GNU SHOGI is based on GNU CHESS
*
* This file is part of GNU SHOGI.
*
* GNU Shogi is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 1, or (at your option) any
- * later version.
+ * Free Software Foundation; either version 3 of the License,
+ * or (at your option) any later version.
*
* GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* for more details.
*
* You should have received a copy of the GNU General Public License along
- * with GNU Shogi; see the file COPYING. If not, write to the Free
- * Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * with GNU Shogi; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
* ----------------------------------------------------------------------
*
*/
static long *atk1, *atk2;
static long a1, a2;
-#define csquare(side, sq) ((side == black) ? sq : (NO_SQUARES_1 - sq))
+#define csquare(side, sq) ((side == black) ? sq : (NO_SQUARES - 1 - sq))
#define crow(side, sq) row(csquare(side, sq))
#define ccolumn(side, sq) column(csquare(side, sq))
{
short sq;
- for (sq = c; sq < NO_SQUARES; sq += 9)
+ for (sq = c; sq < NO_SQUARES; sq += NO_COLS)
{
if (on_csquare(side, piece, sq))
return true;
{ \
if (color[u] != c2) \
{ \
- if ((atk1[u] == 0) || ((atk2[u] & CNT_MASK) > 1)) \
+ if ((atk1[u] == 0) || ((atk2[u] & CNT_MASK) != 0)) \
{ \
++cnt; \
} \
s = 0;
- ds += (ds = -fv1[HUNGP]);
+ ds = -fv1[HUNGP] * 2;
hung[c1]++;
shung[sq]++;
PromotionZoneDistanceValue(sq, 3);
/* pawn mobility */
- if (color[(c1 == black) ? (sq + 9) : (sq - 9)] == neutral)
+ if (color[(c1 == black) ? (sq + NO_COLS) : (sq - NO_COLS)] == neutral)
{
s += (ds = MBLTY[pawn]);
}