#include <ctype.h>
#include <signal.h>
#include <stdarg.h>
+#include <stdio.h>
#include <sys/param.h>
#include <sys/types.h>
#include <sys/file.h>
Raw_GetString(char* sx)
{
int eof = 0;
+ char *nl;
sx[0] = '\0';
while(!eof && !sx[0])
eof = (fgets(sx, 80, stdin) == NULL);
+
+ /* remove any trailing newline */
+ nl = strchr(sx, '\n');
+ if (nl)
+ nl[0] = '\0';
+
return eof;
}
{
Raw_ClearScreen();
printf("GNU Shogi %s command summary\n", PACKAGE_VERSION);
- printf("----------------------------------"
- "------------------------------\n");
- fputs ("7g7f move from 7g to 7f quit Exit Shogi\n", stdout);
- printf("S6h move silver to 6h beep turn %s\n", (flag.beep) ? "OFF" : "ON");
- printf("2d2c+ move to 2c and promote material turn %s\n", (flag.material) ? "OFF" : "ON");
- printf("P*5e drop pawn to 5e easy turn %s\n", (flag.easy) ? "OFF" : "ON");
- printf("tsume toggle tsume mode hash turn %s\n", (flag.hash) ? "OFF" : "ON");
- fputs ("bd redraw board reverse board display\n", stdout);
- printf("list game to shogi.lst book turn %s used %d of %d\n", (Book) ? "OFF" : "ON", bookcount, booksize);
- fputs ("undo undo last ply remove take back a move\n", stdout);
- fputs ("edit edit board force toggle manual move mode\n", stdout);
- fputs ("switch sides with computer both computer match\n", stdout);
- fputs ("black computer plays black white computer plays white\n", stdout);
- fputs ("depth set search depth clock set time control\n", stdout);
- fputs ("post principle variation hint suggest a move\n", stdout);
- fputs ("save game to file get game from file\n", stdout);
- printf("xsave pos. to xshogi file xget"
- " pos. from xshogi file\n");
- fputs("random randomize play new start new game\n", stdout);
- printf("--------------------------------"
- "--------------------------------\n");
+ printf("----------------------------------------------------------------\n");
+ printf("7g7f move from 7g to 7f quit Exit Shogi\n");
+ printf("S6h move silver to 6h beep turn %s\n",
+ (flag.beep) ? "OFF" : "ON");
+ printf("2d2c+ move to 2c and promote material turn %s\n",
+ (flag.material) ? "OFF" : "ON");
+ printf("P*5e drop pawn to 5e easy turn %s\n",
+ (flag.easy) ? "OFF" : "ON");
+ printf("tsume toggle tsume mode hash turn %s\n",
+ (flag.hash) ? "OFF" : "ON");
+ printf("bd redraw board reverse board display\n");
+ printf("list game to shogi.lst book turn %s used %d of %d\n",
+ (Book) ? "OFF" : "ON", bookcount, booksize);
+ printf("undo undo last ply remove take back a move\n");
+ printf("edit edit board force toggle manual move mode\n");
+ printf("switch sides with computer both computer match\n");
+ printf("black computer plays black white computer plays white\n");
+ printf("depth set search depth clock set time control\n");
+ printf("post principle variation hint suggest a move\n");
+ printf("save game to file get game from file\n");
+ printf("xsave pos. to xshogi file xget pos. from xshogi file\n");
+ printf("random randomize play new start new game\n");
+ printf("----------------------------------------------------------------\n");
printf("Computer: %-12s Opponent: %s\n",
ColorStr[computer], ColorStr[opponent]);
- printf("Depth: %-12d Response time: %d sec\n",
+ printf("Depth: %-12d Response time: %ld sec\n",
MaxSearchDepth, MaxResponseTime/100);
printf("Random: %-12s Easy mode: %s\n",
(dither) ? "ON" : "OFF", (flag.easy) ? "ON" : "OFF");
(flag.beep) ? "ON" : "OFF", (flag.hash) ? "ON" : "OFF");
printf("Tsume: %-12s Force: %s\n",
(flag.tsume) ? "ON" : "OFF", (flag.force) ? "ON" : "OFF");
- printf("Time Control %s %d moves %d sec %d add %d depth\n",
+ printf("Time Control %s %d moves %ld sec %d add %d depth\n",
(TCflag) ? "ON" : "OFF",
TimeControl.moves[black], TimeControl.clock[black] / 100,
TCadd/100, MaxSearchDepth);
void
Raw_SelectLevel(char *sx)
{
+ /* FIXME: NO_SQUARES is nonsense here */
+ char T[NO_SQUARES + 1], *p;
- char T[NO_SQUARES + 1], *p, *q;
-
- if ((p = strstr(sx, "level")) != NULL)
- p += strlen("level");
- else if ((p = strstr(sx, "clock")) != NULL)
- p += strlen("clock");
-
- strcat(sx, "XX");
- q = T;
- *q = '\0';
-
- for (; *p != 'X'; *q++ = *p++);
-
- *q = '\0';
+ strncpy(T, sx, NO_SQUARES);
+ T[NO_SQUARES] = '\0';
- /* line empty ask for input */
+ /* if line empty, ask for input */
if (!T[0])
{
fputs("Enter #moves #minutes: ", stdout);
fgets(T, NO_SQUARES + 1, stdin);
- strcat(T, "XX");
}
/* skip blackspace */
if (*p == 'f')
{
/* its a fischer clock game */
+ char *q;
p++;
TCminutes = (short)strtol(p, &q, 10);
TCadd = (short)strtol(q, NULL, 10) *100;
else
{
/* regular game */
+ char *q;
TCadd = 0;
TCmoves = (short)strtol(p, &q, 10);
TCminutes = (short)strtol(q, &q, 10);
void
Raw_ShowPostnValue(short sq)
{
- short score;
- score = ScorePosition(color[sq]);
+ (void) ScorePosition(color[sq]);
if (color[sq] != neutral)
{