* ----------------------------------------------------------------------
* Copyright (c) 1993, 1994, 1995 Matthias Mutz
* Copyright (c) 1999 Michael Vanier and the Free Software Foundation
+ * Copyright (c) 2008, 2013, 2014 Yann Dirson and the Free Software Foundation
*
* GNU SHOGI is based on GNU CHESS
*
#include "gnushogi.h"
-unsigned short MV[MAXDEPTH];
-int MSCORE;
-
-int mycnt1, mycnt2;
-char *DRAW;
-extern char *InPtr;
-extern short pscore[];
-
/****************************************
* forward declarations
****************************************/
-void Raw_UpdateDisplay(short f, short t, short redraw, short isspec);
+static void Raw_UpdateDisplay(short f, short t, short redraw, short isspec);
/****************************************
* Trivial output functions.
****************************************/
-void
+static void
Raw_ClearScreen(void)
{
- if (!barebones && !XSHOGI)
+ if (!XSHOGI)
printf("\n");
}
-void
+static void
Raw_ShowPrompt(void)
{
- if (!barebones && !XSHOGI)
- {
+ if (!XSHOGI)
fputs("\nYour move is? ", stdout);
- }
}
-void
+static void
Raw_ShowCurrentMove(short pnt, short f, short t)
{
}
-void
+static void
Raw_ShowDepth(char ch)
{
- if (!barebones && !XSHOGI)
- {
- printf("Depth= %d%c ", Sdepth, ch);
- printf("\n");
- }
+ if (!XSHOGI)
+ printf("Depth= %d%c \n", Sdepth, ch);
}
-void
+static void
Raw_ShowGameType(void)
{
if (flag.post)
}
-void
+static void
Raw_ShowLine(unsigned short *bstline)
{
int i;
}
-void
+static void
Raw_ShowMessage(char *s)
{
if (!XSHOGI)
}
-void
+static void
Raw_AlwaysShowMessage(const char *format, ...)
{
va_list ap;
}
-void
+static void
Raw_Printf(const char *format, ...)
{
va_list ap;
}
-void
+static void
Raw_doRequestInputString(const char* fmt, char* buffer)
{
scanf(fmt, buffer);
}
-int
+static int
Raw_GetString(char* sx)
{
int eof = 0;
}
-void
+static void
Raw_ShowNodeCnt(long NodeCnt)
{
printf("Nodes = %ld Nodes/sec = %ld\n",
}
-void
+static void
Raw_ShowPatternCount(short side, short n)
{
if (flag.post)
}
-void
+static void
Raw_ShowResponseTime(void)
{
}
-void
+static void
Raw_ShowResults(short score, unsigned short *bstline, char ch)
{
if (flag.post && !XSHOGI)
}
-void
+static void
Raw_ShowSidetoMove(void)
{
}
-void
+static void
Raw_ShowStage(void)
{
printf("stage = %d\n", stage);
* End of trivial output routines.
****************************************/
-void
+static void
Raw_Initialize(void)
{
mycnt1 = mycnt2 = 0;
/* needed because of inconsistency between MSVC run-time system and gcc includes */
setbuf(stdout, NULL);
#else
-#ifdef HAVE_SETLINEBUF
- setlinebuf(stdout);
-#else
-# ifdef HAVE_SETVBUF
+#ifdef HAVE_SETVBUF
setvbuf(stdout, NULL, _IOLBF, BUFSIZ);
+#else
+# ifdef HAVE_SETLINEBUF
+ setlinebuf(stdout);
# else
-# error "Need setlinebuf() or setvbuf() to compile gnushogi!"
+# error "Need setvbuf() or setlinebuf() to compile gnushogi!"
# endif
#endif
#endif
}
-void
+static void
Raw_ExitShogi(void)
{
/* CHECKME: what purpose does this next statement serve? */
}
-void
-Raw_Die(int sig)
-{
- char s[80];
-
- Raw_ShowMessage("Abort? ");
- scanf("%s", s);
-
- if (strcmp(s, "yes") == 0)
- Raw_ExitShogi();
-}
-
-
-void
+static void
Raw_TerminateSearch(int sig)
{
#ifdef INTERRUPT_TEST
}
-void
+static void
Raw_help(void)
{
Raw_ClearScreen();
printf("GNU Shogi %s command summary\n", PACKAGE_VERSION);
- printf("----------------------------------"
- "------------------------------\n");
- fputs ("7g7f move from 7g to 7f quit Exit Shogi\n", stdout);
- printf("S6h move silver to 6h beep turn %s\n", (flag.beep) ? "OFF" : "ON");
- printf("2d2c+ move to 2c and promote material turn %s\n", (flag.material) ? "OFF" : "ON");
- printf("P*5e drop pawn to 5e easy turn %s\n", (flag.easy) ? "OFF" : "ON");
- printf("tsume toggle tsume mode hash turn %s\n", (flag.hash) ? "OFF" : "ON");
- fputs ("bd redraw board reverse board display\n", stdout);
- printf("list game to shogi.lst book turn %s used %d of %d\n", (Book) ? "OFF" : "ON", bookcount, booksize);
- fputs ("undo undo last ply remove take back a move\n", stdout);
- fputs ("edit edit board force toggle manual move mode\n", stdout);
- fputs ("switch sides with computer both computer match\n", stdout);
- fputs ("black computer plays black white computer plays white\n", stdout);
- fputs ("depth set search depth clock set time control\n", stdout);
- fputs ("post principle variation hint suggest a move\n", stdout);
- fputs ("save game to file get game from file\n", stdout);
- printf("xsave pos. to xshogi file xget"
- " pos. from xshogi file\n");
- fputs("random randomize play new start new game\n", stdout);
- printf("--------------------------------"
- "--------------------------------\n");
+ printf("----------------------------------------------------------------\n");
+ printf("7g7f move from 7g to 7f quit Exit Shogi\n");
+ printf("S6h move silver to 6h beep turn %s\n",
+ (flag.beep) ? "OFF" : "ON");
+ printf("2d2c+ move to 2c and promote material turn %s\n",
+ (flag.material) ? "OFF" : "ON");
+ printf("P*5e drop pawn to 5e easy turn %s\n",
+ (flag.easy) ? "OFF" : "ON");
+ printf("tsume toggle tsume mode hash turn %s\n",
+ (flag.hash) ? "OFF" : "ON");
+ printf("bd redraw board reverse board display\n");
+ printf("list game to shogi.lst book turn %s used %d of %d\n",
+ (Book) ? "OFF" : "ON", bookcount, booksize);
+ printf("undo undo last ply remove take back a move\n");
+ printf("edit edit board force toggle manual move mode\n");
+ printf("switch sides with computer both computer match\n");
+ printf("black computer plays black white computer plays white\n");
+ printf("sd set search depth clock set time control\n");
+ printf("post principle variation hint suggest a move\n");
+ printf("save game to file get game from file\n");
+ printf("xsave pos. to xshogi file xget pos. from xshogi file\n");
+ printf("random randomize play new start new game\n");
+ printf("setup first \n");
+ printf("go computer plays now material turn %s\n",
+ flag.material ? "OFF" : "ON");
+ printf("level time control gamein \n");
+ printf("time set engine clock otime set opponent clock\n");
+ printf("Awindow Bwindow \n");
+ printf("rcptr turn %3s bsave book save\n",
+ flag.rcptr ? "OFF" : "ON ");
+ printf("hashdepth hard turn easy OFF\n");
+ printf("contempt xwndw \n");
+ printf("rv turn %3s coords turn %s\n",
+ flag.rv ? "OFF" : "ON ", flag.coords ? "OFF" : "ON");
+ printf("stars turn %3s moves \n",
+ flag.stars ? "OFF" : "ON ");
+ printf("test p \n");
+ printf("debug depth alias for 'sd'\n");
+ printf("----------------------------------------------------------------\n");
printf("Computer: %-12s Opponent: %s\n",
ColorStr[computer], ColorStr[opponent]);
printf("Depth: %-12d Response time: %ld sec\n",
* Set up a board position. Pieces are entered by typing the piece followed
* by the location. For example, Nf3 will place a knight on square f3.
*/
-void
+static void
Raw_EditBoard(void)
{
short a, r, c, sq, i, found;
Book = BOOKFAIL;
Raw_ClearScreen();
Raw_UpdateDisplay(0, 0, 1, 0);
- fputs(". Exit to main\n", stdout);
- fputs("# Clear board\n", stdout);
- fputs("c Change sides\n", stdout);
- fputs("enter piece & location: \n", stdout);
+ printf(". Exit to main\n");
+ printf("# Clear board\n");
+ printf("c Change sides\n");
+ printf("enter piece & location:\n");
a = black;
- do
+ while(1)
{
scanf("%s", s);
found = 0;
+ if (s[0] == '.')
+ break;
+
if (s[0] == '#')
{
for (sq = 0; sq < NO_SQUARES; sq++)
}
ClearCaptured();
+ continue;
}
- if (s[0] == 'c')
+ if (s[0] == 'c') {
a = otherside[a];
+ continue;
+ }
if (s[1] == '*')
{
break;
}
}
-
- c = -1;
- r = -1;
+ if (!found)
+ printf("# Invalid piece type '%c'\n", s[0]);
+ continue;
}
- else
- {
- c = COL_NAME(s[1]);
- r = ROW_NAME(s[2]);
+
+ c = COL_NUM(s[1]);
+ r = ROW_NUM(s[2]);
+
+ if ((c < 0) || (c >= NO_COLS) || (r < 0) || (r >= NO_ROWS)) {
+ printf("# Out-of-board position '%c%c'\n", s[1], s[2]);
+ continue;
}
- if ((c >= 0) && (c < NO_COLS) && (r >= 0) && (r < NO_ROWS))
- {
- sq = locn(r, c);
- color[sq] = a;
- board[sq] = no_piece;
+ sq = locn(r, c);
- for (i = no_piece; i <= king; i++)
+ for (i = no_piece; i <= king; i++)
+ {
+ if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
{
- if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
- {
- if (s[3] == '+')
- board[sq] = promoted[i];
- else
- board[sq] = i;
+ color[sq] = a;
+ if (s[3] == '+')
+ board[sq] = promoted[i];
+ else
+ board[sq] = i;
- found = 1;
- break;
- }
+ found = 1;
+ break;
}
-
- if (found == 0)
- color[sq] = neutral;
}
+
+ if (!found)
+ printf("# Invalid piece type '%c'\n", s[0]);
}
- while (s[0] != '.');
for (sq = 0; sq < NO_SQUARES; sq++)
Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
* Nine lines of nine characters are used to setup the board. 9a-1a is the
* first line. White pieces are represented by uppercase characters.
*/
-void
+static void
Raw_SetupBoard(void)
{
short r, c, sq, i;
}
-void
+static void
Raw_SearchStartStuff(short side)
{
if (flag.post)
}
-void
+static void
Raw_OutputMove(void)
{
if (flag.illegal)
goto nomove;
if (XSHOGI)
- {
/* add remaining time in milliseconds to xshogi */
printf("%d. ... %s %ld\n", ++mycnt1, mvstr[0],
(TimeControl.clock[player] - et) * 10);
- }
else
- {
printf("%d. ... %s\n", ++mycnt1, mvstr[0]);
- }
nomove:
if ((root->flags & draw) || (root->score == -(SCORE_LIMIT + 999))
summary:
if (root->flags & draw)
- {
fputs("Drawn game!\n", stdout);
- }
else if (root->score == -(SCORE_LIMIT + 999))
- {
printf("%s mates!\n", ColorStr[opponent]);
- }
else if (root->score == (SCORE_LIMIT + 998))
- {
printf("%s mates!\n", ColorStr[computer]);
- }
#ifdef VERYBUGGY
- else if (!barebones && (root->score < -SCORE_LIMIT))
- {
+ else if (!XSHOGI && (root->score < -SCORE_LIMIT))
printf("%s has a forced mate in %d moves!\n",
ColorStr[opponent], SCORE_LIMIT + 999 + root->score - 1);
- }
- else if (!barebones && (root->score > SCORE_LIMIT))
- {
+ else if (!XSHOGI && (root->score > SCORE_LIMIT))
printf("%s has a forced mate in %d moves!\n",
ColorStr[computer], SCORE_LIMIT + 998 - root->score - 1);
- }
#endif /* VERYBUGGY */
}
-void
+static void
Raw_UpdateClocks(void)
{
}
-void
+static void
Raw_UpdateDisplay(short f, short t, short redraw, short isspec)
{
}
-void
+static void
Raw_ChangeAlphaWindow(void)
{
printf("WAwindow: ");
}
-void
+static void
Raw_ChangeBetaWindow(void)
{
printf("WBwindow: ");
}
-void
+static void
Raw_GiveHint(void)
{
if (hint)
}
-void
+static void
Raw_SelectLevel(char *sx)
{
/* FIXME: NO_SQUARES is nonsense here */
}
-void
-Raw_ChangeSearchDepth(void)
+static void
+Raw_ChangeSearchDepth(char *sx)
{
- printf("depth = ");
- scanf("%hd", &MaxSearchDepth);
+ char buf[80+1];
+ strncpy(buf, sx, 80); buf[80] = '\0';
+ /* if line empty, ask for input */
+ if (!buf[0]) {
+ printf("depth = ");
+ fgets(buf, 80+1, stdin);
+ }
+ sscanf(buf, "%hd", &MaxSearchDepth);
TCflag = !(MaxSearchDepth > 0);
}
-void
+static void
Raw_ChangeHashDepth(void)
{
printf("hashdepth = ");
}
-void
+static void
Raw_SetContempt(void)
{
printf("contempt = ");
}
-void
+static void
Raw_ChangeXwindow(void)
{
printf("xwndw = ");
* Raw_ShowPostnValue(short sq)
* must have called ExaminePosition() first
*/
-void
+static void
Raw_ShowPostnValue(short sq)
{
(void) ScorePosition(color[sq]);
}
-void
+static void
Raw_DoDebug(void)
{
short c, p, sq, tp, tc, tsq, score, j, k;
}
-void
+static void
Raw_DoTable(short table[NO_SQUARES])
{
short sq, j, k;
}
-void
+static void
Raw_ShowPostnValues(void)
{
short sq, score, j, k;
}
-void
+static void
Raw_PollForInput(void)
{
#ifdef WIN32