gtk_window_set_title(GTK_WINDOW(shells[dlg]), title);
}
+int
+SetWidgetFont (GtkWidget *w, char *s)
+{
+ PangoFontDescription *pfd;
+ if (!s || !*s || *s == '#') return 0; // no spec, empty spec or spec of color: fail
+ pfd = pango_font_description_from_string(*(char**)s);
+ gtk_widget_modify_font(w, pfd);
+ return 1;
+}
+
void
SetListBoxItem (GtkListStore *store, int n, char *msg)
{
static GtkTextTag *fgTags[8], *bgTags[8], *font, *bold, *normal, *attr = NULL;
if(!font) {
- font = gtk_text_buffer_create_tag(opt->handle, NULL, "font", "Monospace normal", NULL);
+ font = gtk_text_buffer_create_tag(opt->handle, NULL, "font", appData.icsFont, NULL);
gtk_widget_modify_base(GTK_WIDGET(opt->textValue), GTK_STATE_NORMAL, &backgroundColor);
}
g_signal_connect(opt->handle, "key-press-event", G_CALLBACK (TypeInProc), (gpointer) (dlg<<16 | (opt - dialogOptions[dlg])));
break;
case 5: // game list
+ SetWidgetFont(opt->handle, (char*) &appData.gameListFont);
g_signal_connect(opt->handle, "button-press-event", G_CALLBACK (GameListEvent), (gpointer) 0 );
case 4: // game-list filter
g_signal_connect(opt->handle, "key-press-event", G_CALLBACK (GameListEvent), (gpointer) (intptr_t) nr );
/* no label so let textview occupy all columns */
Pack(hbox, table, sw, left, left+r, top, GTK_EXPAND);
}
+ SetWidgetFont(textview, option[i].textValue);
if ( *(char**)option[i].target != NULL )
gtk_text_buffer_set_text (textbuffer, *(char**)option[i].target, -1);
else
option[i].handle = (void *) (label = gtk_label_new(option[i].name));
/* Left Justify */
gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
+ SetWidgetFont(label, option[i].textValue);
if(option[i].min & BORDER) {
GtkWidget *frame = gtk_frame_new(NULL);
gtk_container_add(GTK_CONTAINER(frame), label);
}
/* set button color on new variant dialog */
+ if(!SetWidgetFont(gtk_bin_get_child(GTK_BIN(button)), option[i].textValue))
if(option[i].textValue) {
gdk_color_parse( option[i].textValue, &color );
gtk_widget_modify_bg ( GTK_WIDGET(button), GTK_STATE_NORMAL, &color );